Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions. Co-authored-by: realdody <[email protected]>
8 lines
268 B
C
8 lines
268 B
C
#pragma once
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#include <array>
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namespace d4r::diag {
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struct GpuTarget { const char* architecture; unsigned elf_machine; unsigned isa_major; const char* family; };
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inline constexpr std::array<GpuTarget, @d4r_target_count@> gpu_targets = {{
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@d4r_target_cpp_entries@}};
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}
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