Files
d4r/tools/windows/d3d12_command_hooks.generated.h
T
xdfnx-devandrealdody 98de8e3a3e Build native Windows packages for both RDNA4 targets
Add explicit gfx1200/gfx1201 builds, runtime selection and per-target
code objects. Guard staging, packaging and installation against mixed
architectures; retain gfx1201 compatibility and strict K/M arithmetic.

Adapt realdody's target configuration and MSVC binary16/BOOL portability
fixes from ae530b0. Do not import its forced gfx12 layout on RDNA3.
Add exhaustive binary16 and C++/PowerShell target contract regressions.

Validation: 20 CTest gates on RX 9070 XT; four software-only gfx1200 gates;
MSVC portability compile checks; exact 4K K async and M control outputs;
isolated package install/restore and mixed-target rejection tests.
No physical gfx1200 validation is claimed.

Co-authored-by: realdody <[email protected]>
2026-10-02 16:18:18 +03:00

766 lines
63 KiB
C

// Generated by generate_d3d12_hooks.py from the public SDK. Do not edit.
using Fn_Close = HRESULT(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self);
static Fn_Close original_Close = nullptr;
static HRESULT STDMETHODCALLTYPE hook_Close(ID3D12GraphicsCommandList* self);
using Fn_Reset = HRESULT(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state);
static Fn_Reset original_Reset = nullptr;
static HRESULT STDMETHODCALLTYPE hook_Reset(ID3D12GraphicsCommandList* self, ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state);
using Fn_ClearState = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12PipelineState *pipeline_state);
static Fn_ClearState original_ClearState = nullptr;
static void STDMETHODCALLTYPE hook_ClearState(ID3D12GraphicsCommandList* self, ID3D12PipelineState *pipeline_state);
using Fn_DrawInstanced = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location);
static Fn_DrawInstanced original_DrawInstanced = nullptr;
static void STDMETHODCALLTYPE hook_DrawInstanced(ID3D12GraphicsCommandList* self, UINT vertex_count_per_instance, UINT instance_count, UINT start_vertex_location, UINT start_instance_location) {
Access access(self);
access.driver_call();
return original_DrawInstanced(access.target(), vertex_count_per_instance, instance_count, start_vertex_location, start_instance_location);
}
using Fn_DrawIndexedInstanced = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location);
static Fn_DrawIndexedInstanced original_DrawIndexedInstanced = nullptr;
static void STDMETHODCALLTYPE hook_DrawIndexedInstanced(ID3D12GraphicsCommandList* self, UINT index_count_per_instance, UINT instance_count, UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location) {
Access access(self);
access.driver_call();
return original_DrawIndexedInstanced(access.target(), index_count_per_instance, instance_count, start_vertex_location, base_vertex_location, start_instance_location);
}
using Fn_Dispatch = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT x, UINT u, UINT z);
static Fn_Dispatch original_Dispatch = nullptr;
static void STDMETHODCALLTYPE hook_Dispatch(ID3D12GraphicsCommandList* self, UINT x, UINT u, UINT z) {
Access access(self);
access.driver_call();
return original_Dispatch(access.target(), x, u, z);
}
using Fn_CopyBufferRegion = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count);
static Fn_CopyBufferRegion original_CopyBufferRegion = nullptr;
static void STDMETHODCALLTYPE hook_CopyBufferRegion(ID3D12GraphicsCommandList* self, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count) {
Access access(self);
access.driver_call();
return original_CopyBufferRegion(access.target(), dst_buffer, dst_offset, src_buffer, src_offset, byte_count);
}
using Fn_CopyTextureRegion = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box);
static Fn_CopyTextureRegion original_CopyTextureRegion = nullptr;
static void STDMETHODCALLTYPE hook_CopyTextureRegion(ID3D12GraphicsCommandList* self, const D3D12_TEXTURE_COPY_LOCATION *dst, UINT dst_x, UINT dst_y, UINT dst_z, const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box) {
Access access(self);
access.driver_call();
return original_CopyTextureRegion(access.target(), dst, dst_x, dst_y, dst_z, src, src_box);
}
using Fn_CopyResource = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12Resource *dst_resource, ID3D12Resource *src_resource);
static Fn_CopyResource original_CopyResource = nullptr;
static void STDMETHODCALLTYPE hook_CopyResource(ID3D12GraphicsCommandList* self, ID3D12Resource *dst_resource, ID3D12Resource *src_resource) {
Access access(self);
access.driver_call();
return original_CopyResource(access.target(), dst_resource, src_resource);
}
using Fn_CopyTiles = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags);
static Fn_CopyTiles original_CopyTiles = nullptr;
static void STDMETHODCALLTYPE hook_CopyTiles(ID3D12GraphicsCommandList* self, ID3D12Resource *tiled_resource, const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, const D3D12_TILE_REGION_SIZE *tile_region_size, ID3D12Resource *buffer, UINT64 buffer_offset, D3D12_TILE_COPY_FLAGS flags) {
Access access(self);
access.driver_call();
return original_CopyTiles(access.target(), tiled_resource, tile_region_start_coordinate, tile_region_size, buffer, buffer_offset, flags);
}
using Fn_ResolveSubresource = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12Resource *dst_resource, UINT dst_sub_resource, ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format);
static Fn_ResolveSubresource original_ResolveSubresource = nullptr;
static void STDMETHODCALLTYPE hook_ResolveSubresource(ID3D12GraphicsCommandList* self, ID3D12Resource *dst_resource, UINT dst_sub_resource, ID3D12Resource *src_resource, UINT src_sub_resource, DXGI_FORMAT format) {
Access access(self);
access.driver_call();
return original_ResolveSubresource(access.target(), dst_resource, dst_sub_resource, src_resource, src_sub_resource, format);
}
using Fn_IASetPrimitiveTopology = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, D3D12_PRIMITIVE_TOPOLOGY primitive_topology);
static Fn_IASetPrimitiveTopology original_IASetPrimitiveTopology = nullptr;
static void STDMETHODCALLTYPE hook_IASetPrimitiveTopology(ID3D12GraphicsCommandList* self, D3D12_PRIMITIVE_TOPOLOGY primitive_topology) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_IASetPrimitiveTopology(target, primitive_topology);
});
access.driver_call();
return original_IASetPrimitiveTopology(access.target(), primitive_topology);
}
using Fn_RSSetViewports = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT viewport_count, const D3D12_VIEWPORT *viewports);
static Fn_RSSetViewports original_RSSetViewports = nullptr;
static void STDMETHODCALLTYPE hook_RSSetViewports(ID3D12GraphicsCommandList* self, UINT viewport_count, const D3D12_VIEWPORT *viewports) {
Access access(self);
auto saved_viewports = copy_values(viewports, viewport_count);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_RSSetViewports(target, viewport_count, values_pointer(saved_viewports));
});
access.driver_call();
return original_RSSetViewports(access.target(), viewport_count, viewports);
}
using Fn_RSSetScissorRects = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT rect_count, const D3D12_RECT *rects);
static Fn_RSSetScissorRects original_RSSetScissorRects = nullptr;
static void STDMETHODCALLTYPE hook_RSSetScissorRects(ID3D12GraphicsCommandList* self, UINT rect_count, const D3D12_RECT *rects) {
Access access(self);
auto saved_rects = copy_values(rects, rect_count);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_RSSetScissorRects(target, rect_count, values_pointer(saved_rects));
});
access.driver_call();
return original_RSSetScissorRects(access.target(), rect_count, rects);
}
using Fn_OMSetBlendFactor = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, const FLOAT blend_factor[4]);
static Fn_OMSetBlendFactor original_OMSetBlendFactor = nullptr;
static void STDMETHODCALLTYPE hook_OMSetBlendFactor(ID3D12GraphicsCommandList* self, const FLOAT blend_factor[4]) {
Access access(self);
auto saved_blend_factor = copy_values(blend_factor, 4);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_OMSetBlendFactor(target, values_pointer(saved_blend_factor));
});
access.driver_call();
return original_OMSetBlendFactor(access.target(), blend_factor);
}
using Fn_OMSetStencilRef = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT stencil_ref);
static Fn_OMSetStencilRef original_OMSetStencilRef = nullptr;
static void STDMETHODCALLTYPE hook_OMSetStencilRef(ID3D12GraphicsCommandList* self, UINT stencil_ref) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_OMSetStencilRef(target, stencil_ref);
});
access.driver_call();
return original_OMSetStencilRef(access.target(), stencil_ref);
}
using Fn_SetPipelineState = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12PipelineState *pipeline_state);
static Fn_SetPipelineState original_SetPipelineState = nullptr;
static void STDMETHODCALLTYPE hook_SetPipelineState(ID3D12GraphicsCommandList* self, ID3D12PipelineState *pipeline_state) {
Access access(self);
auto saved_pipeline_state = retain(pipeline_state);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetPipelineState(target, saved_pipeline_state.Get());
});
access.driver_call();
return original_SetPipelineState(access.target(), pipeline_state);
}
using Fn_ResourceBarrier = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers);
static Fn_ResourceBarrier original_ResourceBarrier = nullptr;
static void STDMETHODCALLTYPE hook_ResourceBarrier(ID3D12GraphicsCommandList* self, UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers);
using Fn_ExecuteBundle = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12GraphicsCommandList *command_list);
static Fn_ExecuteBundle original_ExecuteBundle = nullptr;
static void STDMETHODCALLTYPE hook_ExecuteBundle(ID3D12GraphicsCommandList* self, ID3D12GraphicsCommandList *command_list);
using Fn_SetDescriptorHeaps = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT heap_count, ID3D12DescriptorHeap *const *heaps);
static Fn_SetDescriptorHeaps original_SetDescriptorHeaps = nullptr;
static void STDMETHODCALLTYPE hook_SetDescriptorHeaps(ID3D12GraphicsCommandList* self, UINT heap_count, ID3D12DescriptorHeap *const *heaps) {
Access access(self);
auto saved_heaps = retain_values(heaps, heap_count);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetDescriptorHeaps(target, heap_count, saved_heaps.raw.data());
});
access.driver_call();
return original_SetDescriptorHeaps(access.target(), heap_count, heaps);
}
using Fn_SetComputeRootSignature = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12RootSignature *root_signature);
static Fn_SetComputeRootSignature original_SetComputeRootSignature = nullptr;
static void STDMETHODCALLTYPE hook_SetComputeRootSignature(ID3D12GraphicsCommandList* self, ID3D12RootSignature *root_signature) {
Access access(self);
auto saved_root_signature = retain(root_signature);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetComputeRootSignature(target, saved_root_signature.Get());
});
access.driver_call();
return original_SetComputeRootSignature(access.target(), root_signature);
}
using Fn_SetGraphicsRootSignature = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12RootSignature *root_signature);
static Fn_SetGraphicsRootSignature original_SetGraphicsRootSignature = nullptr;
static void STDMETHODCALLTYPE hook_SetGraphicsRootSignature(ID3D12GraphicsCommandList* self, ID3D12RootSignature *root_signature) {
Access access(self);
auto saved_root_signature = retain(root_signature);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetGraphicsRootSignature(target, saved_root_signature.Get());
});
access.driver_call();
return original_SetGraphicsRootSignature(access.target(), root_signature);
}
using Fn_SetComputeRootDescriptorTable = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
static Fn_SetComputeRootDescriptorTable original_SetComputeRootDescriptorTable = nullptr;
static void STDMETHODCALLTYPE hook_SetComputeRootDescriptorTable(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetComputeRootDescriptorTable(target, root_parameter_index, base_descriptor);
});
access.driver_call();
return original_SetComputeRootDescriptorTable(access.target(), root_parameter_index, base_descriptor);
}
using Fn_SetGraphicsRootDescriptorTable = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
static Fn_SetGraphicsRootDescriptorTable original_SetGraphicsRootDescriptorTable = nullptr;
static void STDMETHODCALLTYPE hook_SetGraphicsRootDescriptorTable(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetGraphicsRootDescriptorTable(target, root_parameter_index, base_descriptor);
});
access.driver_call();
return original_SetGraphicsRootDescriptorTable(access.target(), root_parameter_index, base_descriptor);
}
using Fn_SetComputeRoot32BitConstant = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT root_parameter_index, UINT data, UINT dst_offset);
static Fn_SetComputeRoot32BitConstant original_SetComputeRoot32BitConstant = nullptr;
static void STDMETHODCALLTYPE hook_SetComputeRoot32BitConstant(ID3D12GraphicsCommandList* self, UINT root_parameter_index, UINT data, UINT dst_offset) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetComputeRoot32BitConstant(target, root_parameter_index, data, dst_offset);
});
access.driver_call();
return original_SetComputeRoot32BitConstant(access.target(), root_parameter_index, data, dst_offset);
}
using Fn_SetGraphicsRoot32BitConstant = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT root_parameter_index, UINT data, UINT dst_offset);
static Fn_SetGraphicsRoot32BitConstant original_SetGraphicsRoot32BitConstant = nullptr;
static void STDMETHODCALLTYPE hook_SetGraphicsRoot32BitConstant(ID3D12GraphicsCommandList* self, UINT root_parameter_index, UINT data, UINT dst_offset) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetGraphicsRoot32BitConstant(target, root_parameter_index, data, dst_offset);
});
access.driver_call();
return original_SetGraphicsRoot32BitConstant(access.target(), root_parameter_index, data, dst_offset);
}
using Fn_SetComputeRoot32BitConstants = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset);
static Fn_SetComputeRoot32BitConstants original_SetComputeRoot32BitConstants = nullptr;
static void STDMETHODCALLTYPE hook_SetComputeRoot32BitConstants(ID3D12GraphicsCommandList* self, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset) {
Access access(self);
auto saved_data = copy_values(static_cast<const UINT*>(data), constant_count);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetComputeRoot32BitConstants(target, root_parameter_index, constant_count, values_pointer(saved_data), dst_offset);
});
access.driver_call();
return original_SetComputeRoot32BitConstants(access.target(), root_parameter_index, constant_count, data, dst_offset);
}
using Fn_SetGraphicsRoot32BitConstants = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset);
static Fn_SetGraphicsRoot32BitConstants original_SetGraphicsRoot32BitConstants = nullptr;
static void STDMETHODCALLTYPE hook_SetGraphicsRoot32BitConstants(ID3D12GraphicsCommandList* self, UINT root_parameter_index, UINT constant_count, const void *data, UINT dst_offset) {
Access access(self);
auto saved_data = copy_values(static_cast<const UINT*>(data), constant_count);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetGraphicsRoot32BitConstants(target, root_parameter_index, constant_count, values_pointer(saved_data), dst_offset);
});
access.driver_call();
return original_SetGraphicsRoot32BitConstants(access.target(), root_parameter_index, constant_count, data, dst_offset);
}
using Fn_SetComputeRootConstantBufferView = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
static Fn_SetComputeRootConstantBufferView original_SetComputeRootConstantBufferView = nullptr;
static void STDMETHODCALLTYPE hook_SetComputeRootConstantBufferView(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetComputeRootConstantBufferView(target, root_parameter_index, address);
});
access.driver_call();
return original_SetComputeRootConstantBufferView(access.target(), root_parameter_index, address);
}
using Fn_SetGraphicsRootConstantBufferView = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
static Fn_SetGraphicsRootConstantBufferView original_SetGraphicsRootConstantBufferView = nullptr;
static void STDMETHODCALLTYPE hook_SetGraphicsRootConstantBufferView(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetGraphicsRootConstantBufferView(target, root_parameter_index, address);
});
access.driver_call();
return original_SetGraphicsRootConstantBufferView(access.target(), root_parameter_index, address);
}
using Fn_SetComputeRootShaderResourceView = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
static Fn_SetComputeRootShaderResourceView original_SetComputeRootShaderResourceView = nullptr;
static void STDMETHODCALLTYPE hook_SetComputeRootShaderResourceView(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetComputeRootShaderResourceView(target, root_parameter_index, address);
});
access.driver_call();
return original_SetComputeRootShaderResourceView(access.target(), root_parameter_index, address);
}
using Fn_SetGraphicsRootShaderResourceView = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
static Fn_SetGraphicsRootShaderResourceView original_SetGraphicsRootShaderResourceView = nullptr;
static void STDMETHODCALLTYPE hook_SetGraphicsRootShaderResourceView(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetGraphicsRootShaderResourceView(target, root_parameter_index, address);
});
access.driver_call();
return original_SetGraphicsRootShaderResourceView(access.target(), root_parameter_index, address);
}
using Fn_SetComputeRootUnorderedAccessView = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
static Fn_SetComputeRootUnorderedAccessView original_SetComputeRootUnorderedAccessView = nullptr;
static void STDMETHODCALLTYPE hook_SetComputeRootUnorderedAccessView(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetComputeRootUnorderedAccessView(target, root_parameter_index, address);
});
access.driver_call();
return original_SetComputeRootUnorderedAccessView(access.target(), root_parameter_index, address);
}
using Fn_SetGraphicsRootUnorderedAccessView = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
static Fn_SetGraphicsRootUnorderedAccessView original_SetGraphicsRootUnorderedAccessView = nullptr;
static void STDMETHODCALLTYPE hook_SetGraphicsRootUnorderedAccessView(ID3D12GraphicsCommandList* self, UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetGraphicsRootUnorderedAccessView(target, root_parameter_index, address);
});
access.driver_call();
return original_SetGraphicsRootUnorderedAccessView(access.target(), root_parameter_index, address);
}
using Fn_IASetIndexBuffer = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, const D3D12_INDEX_BUFFER_VIEW *view);
static Fn_IASetIndexBuffer original_IASetIndexBuffer = nullptr;
static void STDMETHODCALLTYPE hook_IASetIndexBuffer(ID3D12GraphicsCommandList* self, const D3D12_INDEX_BUFFER_VIEW *view) {
Access access(self);
auto saved_view = copy_values(view, 1);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_IASetIndexBuffer(target, values_pointer(saved_view));
});
access.driver_call();
return original_IASetIndexBuffer(access.target(), view);
}
using Fn_IASetVertexBuffers = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views);
static Fn_IASetVertexBuffers original_IASetVertexBuffers = nullptr;
static void STDMETHODCALLTYPE hook_IASetVertexBuffers(ID3D12GraphicsCommandList* self, UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views) {
Access access(self);
auto saved_views = copy_values(views, view_count);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_IASetVertexBuffers(target, start_slot, view_count, values_pointer(saved_views));
});
access.driver_call();
return original_IASetVertexBuffers(access.target(), start_slot, view_count, views);
}
using Fn_SOSetTargets = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views);
static Fn_SOSetTargets original_SOSetTargets = nullptr;
static void STDMETHODCALLTYPE hook_SOSetTargets(ID3D12GraphicsCommandList* self, UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views) {
Access access(self);
auto saved_views = copy_values(views, view_count);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SOSetTargets(target, start_slot, view_count, values_pointer(saved_views));
});
access.driver_call();
return original_SOSetTargets(access.target(), start_slot, view_count, views);
}
using Fn_OMSetRenderTargets = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, BOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor);
static Fn_OMSetRenderTargets original_OMSetRenderTargets = nullptr;
static void STDMETHODCALLTYPE hook_OMSetRenderTargets(ID3D12GraphicsCommandList* self, UINT render_target_descriptor_count, const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, BOOL single_descriptor_handle, const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor) {
Access access(self);
auto saved_render_target_descriptors = copy_values(render_target_descriptors, (single_descriptor_handle ? 1 : render_target_descriptor_count));
auto saved_depth_stencil_descriptor = copy_values(depth_stencil_descriptor, 1);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_OMSetRenderTargets(target, render_target_descriptor_count, values_pointer(saved_render_target_descriptors), single_descriptor_handle, values_pointer(saved_depth_stencil_descriptor));
});
access.driver_call();
return original_OMSetRenderTargets(access.target(), render_target_descriptor_count, render_target_descriptors, single_descriptor_handle, depth_stencil_descriptor);
}
using Fn_ClearDepthStencilView = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects);
static Fn_ClearDepthStencilView original_ClearDepthStencilView = nullptr;
static void STDMETHODCALLTYPE hook_ClearDepthStencilView(ID3D12GraphicsCommandList* self, D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects) {
Access access(self);
access.driver_call();
return original_ClearDepthStencilView(access.target(), dsv, flags, depth, stencil, rect_count, rects);
}
using Fn_ClearRenderTargetView = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects);
static Fn_ClearRenderTargetView original_ClearRenderTargetView = nullptr;
static void STDMETHODCALLTYPE hook_ClearRenderTargetView(ID3D12GraphicsCommandList* self, D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], UINT rect_count, const D3D12_RECT *rects) {
Access access(self);
access.driver_call();
return original_ClearRenderTargetView(access.target(), rtv, color, rect_count, rects);
}
using Fn_ClearUnorderedAccessViewUint = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects);
static Fn_ClearUnorderedAccessViewUint original_ClearUnorderedAccessViewUint = nullptr;
static void STDMETHODCALLTYPE hook_ClearUnorderedAccessViewUint(ID3D12GraphicsCommandList* self, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], UINT rect_count, const D3D12_RECT *rects) {
Access access(self);
access.driver_call();
return original_ClearUnorderedAccessViewUint(access.target(), gpu_handle, cpu_handle, resource, values, rect_count, rects);
}
using Fn_ClearUnorderedAccessViewFloat = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects);
static Fn_ClearUnorderedAccessViewFloat original_ClearUnorderedAccessViewFloat = nullptr;
static void STDMETHODCALLTYPE hook_ClearUnorderedAccessViewFloat(ID3D12GraphicsCommandList* self, D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], UINT rect_count, const D3D12_RECT *rects) {
Access access(self);
access.driver_call();
return original_ClearUnorderedAccessViewFloat(access.target(), gpu_handle, cpu_handle, resource, values, rect_count, rects);
}
using Fn_DiscardResource = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12Resource *resource, const D3D12_DISCARD_REGION *region);
static Fn_DiscardResource original_DiscardResource = nullptr;
static void STDMETHODCALLTYPE hook_DiscardResource(ID3D12GraphicsCommandList* self, ID3D12Resource *resource, const D3D12_DISCARD_REGION *region) {
Access access(self);
access.driver_call();
return original_DiscardResource(access.target(), resource, region);
}
using Fn_BeginQuery = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
static Fn_BeginQuery original_BeginQuery = nullptr;
static void STDMETHODCALLTYPE hook_BeginQuery(ID3D12GraphicsCommandList* self, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
using Fn_EndQuery = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
static Fn_EndQuery original_EndQuery = nullptr;
static void STDMETHODCALLTYPE hook_EndQuery(ID3D12GraphicsCommandList* self, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
using Fn_ResolveQueryData = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset);
static Fn_ResolveQueryData original_ResolveQueryData = nullptr;
static void STDMETHODCALLTYPE hook_ResolveQueryData(ID3D12GraphicsCommandList* self, ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT start_index, UINT query_count, ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset) {
Access access(self);
access.driver_call();
return original_ResolveQueryData(access.target(), heap, type, start_index, query_count, dst_buffer, aligned_dst_buffer_offset);
}
using Fn_SetPredication = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation);
static Fn_SetPredication original_SetPredication = nullptr;
static void STDMETHODCALLTYPE hook_SetPredication(ID3D12GraphicsCommandList* self, ID3D12Resource *buffer, UINT64 aligned_buffer_offset, D3D12_PREDICATION_OP operation);
using Fn_SetMarker = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT metadata, const void *data, UINT size);
static Fn_SetMarker original_SetMarker = nullptr;
static void STDMETHODCALLTYPE hook_SetMarker(ID3D12GraphicsCommandList* self, UINT metadata, const void *data, UINT size) {
Access access(self);
access.driver_call();
return original_SetMarker(access.target(), metadata, data, size);
}
using Fn_BeginEvent = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT metadata, const void *data, UINT size);
static Fn_BeginEvent original_BeginEvent = nullptr;
static void STDMETHODCALLTYPE hook_BeginEvent(ID3D12GraphicsCommandList* self, UINT metadata, const void *data, UINT size);
using Fn_EndEvent = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self);
static Fn_EndEvent original_EndEvent = nullptr;
static void STDMETHODCALLTYPE hook_EndEvent(ID3D12GraphicsCommandList* self);
using Fn_ExecuteIndirect = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset);
static Fn_ExecuteIndirect original_ExecuteIndirect = nullptr;
static void STDMETHODCALLTYPE hook_ExecuteIndirect(ID3D12GraphicsCommandList* self, ID3D12CommandSignature *command_signature, UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, ID3D12Resource *count_buffer, UINT64 count_buffer_offset);
using Fn_AtomicCopyBufferUINT = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges);
static Fn_AtomicCopyBufferUINT original_AtomicCopyBufferUINT = nullptr;
static void STDMETHODCALLTYPE hook_AtomicCopyBufferUINT(ID3D12GraphicsCommandList* self, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) {
Access access(self);
access.driver_call();
return original_AtomicCopyBufferUINT(access.target(), dst_buffer, dst_offset, src_buffer, src_offset, dependent_resource_count, dependent_resources, dependent_sub_resource_ranges);
}
using Fn_AtomicCopyBufferUINT64 = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges);
static Fn_AtomicCopyBufferUINT64 original_AtomicCopyBufferUINT64 = nullptr;
static void STDMETHODCALLTYPE hook_AtomicCopyBufferUINT64(ID3D12GraphicsCommandList* self, ID3D12Resource *dst_buffer, UINT64 dst_offset, ID3D12Resource *src_buffer, UINT64 src_offset, UINT dependent_resource_count, ID3D12Resource *const *dependent_resources, const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges) {
Access access(self);
access.driver_call();
return original_AtomicCopyBufferUINT64(access.target(), dst_buffer, dst_offset, src_buffer, src_offset, dependent_resource_count, dependent_resources, dependent_sub_resource_ranges);
}
using Fn_OMSetDepthBounds = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, FLOAT min, FLOAT max);
static Fn_OMSetDepthBounds original_OMSetDepthBounds = nullptr;
static void STDMETHODCALLTYPE hook_OMSetDepthBounds(ID3D12GraphicsCommandList* self, FLOAT min, FLOAT max) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_OMSetDepthBounds(target, min, max);
});
access.driver_call();
return original_OMSetDepthBounds(access.target(), min, max);
}
using Fn_SetSamplePositions = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions);
static Fn_SetSamplePositions original_SetSamplePositions = nullptr;
static void STDMETHODCALLTYPE hook_SetSamplePositions(ID3D12GraphicsCommandList* self, UINT sample_count, UINT pixel_count, D3D12_SAMPLE_POSITION *sample_positions) {
Access access(self);
auto saved_sample_positions = copy_values(sample_positions, sample_count * pixel_count);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetSamplePositions(target, sample_count, pixel_count, values_pointer(saved_sample_positions));
});
access.driver_call();
return original_SetSamplePositions(access.target(), sample_count, pixel_count, sample_positions);
}
using Fn_ResolveSubresourceRegion = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, ID3D12Resource *src_resource, UINT src_sub_resource_idx, D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode);
static Fn_ResolveSubresourceRegion original_ResolveSubresourceRegion = nullptr;
static void STDMETHODCALLTYPE hook_ResolveSubresourceRegion(ID3D12GraphicsCommandList* self, ID3D12Resource *dst_resource, UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, ID3D12Resource *src_resource, UINT src_sub_resource_idx, D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode) {
Access access(self);
access.driver_call();
return original_ResolveSubresourceRegion(access.target(), dst_resource, dst_sub_resource_idx, dst_x, dst_y, src_resource, src_sub_resource_idx, src_rect, format, mode);
}
using Fn_SetViewInstanceMask = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT mask);
static Fn_SetViewInstanceMask original_SetViewInstanceMask = nullptr;
static void STDMETHODCALLTYPE hook_SetViewInstanceMask(ID3D12GraphicsCommandList* self, UINT mask) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetViewInstanceMask(target, mask);
});
access.driver_call();
return original_SetViewInstanceMask(access.target(), mask);
}
using Fn_WriteBufferImmediate = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes);
static Fn_WriteBufferImmediate original_WriteBufferImmediate = nullptr;
static void STDMETHODCALLTYPE hook_WriteBufferImmediate(ID3D12GraphicsCommandList* self, UINT count, const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes) {
Access access(self);
access.driver_call();
return original_WriteBufferImmediate(access.target(), count, parameters, modes);
}
using Fn_SetProtectedResourceSession = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12ProtectedResourceSession *protected_resource_session);
static Fn_SetProtectedResourceSession original_SetProtectedResourceSession = nullptr;
static void STDMETHODCALLTYPE hook_SetProtectedResourceSession(ID3D12GraphicsCommandList* self, ID3D12ProtectedResourceSession *protected_resource_session) {
Access access(self);
auto saved_protected_resource_session = retain(protected_resource_session);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetProtectedResourceSession(target, saved_protected_resource_session.Get());
});
access.driver_call();
return original_SetProtectedResourceSession(access.target(), protected_resource_session);
}
using Fn_BeginRenderPass = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT render_targets_count, const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, D3D12_RENDER_PASS_FLAGS flags);
static Fn_BeginRenderPass original_BeginRenderPass = nullptr;
static void STDMETHODCALLTYPE hook_BeginRenderPass(ID3D12GraphicsCommandList* self, UINT render_targets_count, const D3D12_RENDER_PASS_RENDER_TARGET_DESC *render_targets, const D3D12_RENDER_PASS_DEPTH_STENCIL_DESC *depth_stencil, D3D12_RENDER_PASS_FLAGS flags);
using Fn_EndRenderPass = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self);
static Fn_EndRenderPass original_EndRenderPass = nullptr;
static void STDMETHODCALLTYPE hook_EndRenderPass(ID3D12GraphicsCommandList* self);
using Fn_InitializeMetaCommand = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12MetaCommand *meta_command, const void *initialization_parameters_data, SIZE_T initialization_parameters_data_size_in_bytes);
static Fn_InitializeMetaCommand original_InitializeMetaCommand = nullptr;
static void STDMETHODCALLTYPE hook_InitializeMetaCommand(ID3D12GraphicsCommandList* self, ID3D12MetaCommand *meta_command, const void *initialization_parameters_data, SIZE_T initialization_parameters_data_size_in_bytes) {
Access access(self);
access.driver_call();
return original_InitializeMetaCommand(access.target(), meta_command, initialization_parameters_data, initialization_parameters_data_size_in_bytes);
}
using Fn_ExecuteMetaCommand = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12MetaCommand *meta_command, const void *execution_parameters_data, SIZE_T execution_parameters_data_size_in_bytes);
static Fn_ExecuteMetaCommand original_ExecuteMetaCommand = nullptr;
static void STDMETHODCALLTYPE hook_ExecuteMetaCommand(ID3D12GraphicsCommandList* self, ID3D12MetaCommand *meta_command, const void *execution_parameters_data, SIZE_T execution_parameters_data_size_in_bytes) {
Access access(self);
access.driver_call();
return original_ExecuteMetaCommand(access.target(), meta_command, execution_parameters_data, execution_parameters_data_size_in_bytes);
}
using Fn_BuildRaytracingAccelerationStructure = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, UINT postbuild_info_descs_count, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs);
static Fn_BuildRaytracingAccelerationStructure original_BuildRaytracingAccelerationStructure = nullptr;
static void STDMETHODCALLTYPE hook_BuildRaytracingAccelerationStructure(ID3D12GraphicsCommandList* self, const D3D12_BUILD_RAYTRACING_ACCELERATION_STRUCTURE_DESC *desc, UINT postbuild_info_descs_count, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *postbuild_info_descs) {
Access access(self);
access.driver_call();
return original_BuildRaytracingAccelerationStructure(access.target(), desc, postbuild_info_descs_count, postbuild_info_descs);
}
using Fn_EmitRaytracingAccelerationStructurePostbuildInfo = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, UINT src_acceleration_structures_count, const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data);
static Fn_EmitRaytracingAccelerationStructurePostbuildInfo original_EmitRaytracingAccelerationStructurePostbuildInfo = nullptr;
static void STDMETHODCALLTYPE hook_EmitRaytracingAccelerationStructurePostbuildInfo(ID3D12GraphicsCommandList* self, const D3D12_RAYTRACING_ACCELERATION_STRUCTURE_POSTBUILD_INFO_DESC *desc, UINT src_acceleration_structures_count, const D3D12_GPU_VIRTUAL_ADDRESS *src_acceleration_structure_data) {
Access access(self);
access.driver_call();
return original_EmitRaytracingAccelerationStructurePostbuildInfo(access.target(), desc, src_acceleration_structures_count, src_acceleration_structure_data);
}
using Fn_CopyRaytracingAccelerationStructure = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode);
static Fn_CopyRaytracingAccelerationStructure original_CopyRaytracingAccelerationStructure = nullptr;
static void STDMETHODCALLTYPE hook_CopyRaytracingAccelerationStructure(ID3D12GraphicsCommandList* self, D3D12_GPU_VIRTUAL_ADDRESS dst_acceleration_structure_data, D3D12_GPU_VIRTUAL_ADDRESS src_acceleration_structure_data, D3D12_RAYTRACING_ACCELERATION_STRUCTURE_COPY_MODE mode) {
Access access(self);
access.driver_call();
return original_CopyRaytracingAccelerationStructure(access.target(), dst_acceleration_structure_data, src_acceleration_structure_data, mode);
}
using Fn_SetPipelineState1 = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12StateObject *state_object);
static Fn_SetPipelineState1 original_SetPipelineState1 = nullptr;
static void STDMETHODCALLTYPE hook_SetPipelineState1(ID3D12GraphicsCommandList* self, ID3D12StateObject *state_object) {
Access access(self);
auto saved_state_object = retain(state_object);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_SetPipelineState1(target, saved_state_object.Get());
});
access.driver_call();
return original_SetPipelineState1(access.target(), state_object);
}
using Fn_DispatchRays = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, const D3D12_DISPATCH_RAYS_DESC *desc);
static Fn_DispatchRays original_DispatchRays = nullptr;
static void STDMETHODCALLTYPE hook_DispatchRays(ID3D12GraphicsCommandList* self, const D3D12_DISPATCH_RAYS_DESC *desc) {
Access access(self);
access.driver_call();
return original_DispatchRays(access.target(), desc);
}
using Fn_RSSetShadingRate = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, D3D12_SHADING_RATE base_shading_rate, const D3D12_SHADING_RATE_COMBINER *combiners);
static Fn_RSSetShadingRate original_RSSetShadingRate = nullptr;
static void STDMETHODCALLTYPE hook_RSSetShadingRate(ID3D12GraphicsCommandList* self, D3D12_SHADING_RATE base_shading_rate, const D3D12_SHADING_RATE_COMBINER *combiners) {
Access access(self);
auto saved_combiners = copy_values(combiners, 2);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_RSSetShadingRate(target, base_shading_rate, values_pointer(saved_combiners));
});
access.driver_call();
return original_RSSetShadingRate(access.target(), base_shading_rate, combiners);
}
using Fn_RSSetShadingRateImage = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, ID3D12Resource *shading_rate_image);
static Fn_RSSetShadingRateImage original_RSSetShadingRateImage = nullptr;
static void STDMETHODCALLTYPE hook_RSSetShadingRateImage(ID3D12GraphicsCommandList* self, ID3D12Resource *shading_rate_image) {
Access access(self);
auto saved_shading_rate_image = retain(shading_rate_image);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) mutable {
original_RSSetShadingRateImage(target, saved_shading_rate_image.Get());
});
access.driver_call();
return original_RSSetShadingRateImage(access.target(), shading_rate_image);
}
using Fn_DispatchMesh = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z);
static Fn_DispatchMesh original_DispatchMesh = nullptr;
static void STDMETHODCALLTYPE hook_DispatchMesh(ID3D12GraphicsCommandList* self, UINT thread_group_count_x, UINT thread_group_count_y, UINT thread_group_count_z) {
Access access(self);
access.driver_call();
return original_DispatchMesh(access.target(), thread_group_count_x, thread_group_count_y, thread_group_count_z);
}
using Fn_Barrier = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT32 barrier_groups_count, const D3D12_BARRIER_GROUP *barrier_groups);
static Fn_Barrier original_Barrier = nullptr;
static void STDMETHODCALLTYPE hook_Barrier(ID3D12GraphicsCommandList* self, UINT32 barrier_groups_count, const D3D12_BARRIER_GROUP *barrier_groups);
using Fn_OMSetFrontAndBackStencilRef = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, UINT front_stencil, UINT back_stencil);
static Fn_OMSetFrontAndBackStencilRef original_OMSetFrontAndBackStencilRef = nullptr;
static void STDMETHODCALLTYPE hook_OMSetFrontAndBackStencilRef(ID3D12GraphicsCommandList* self, UINT front_stencil, UINT back_stencil) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) {
original_OMSetFrontAndBackStencilRef(target, front_stencil, back_stencil);
});
access.driver_call();
original_OMSetFrontAndBackStencilRef(access.target(), front_stencil, back_stencil);
}
using Fn_RSSetDepthBias = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, FLOAT depth_bias, FLOAT clamp, FLOAT slope);
static Fn_RSSetDepthBias original_RSSetDepthBias = nullptr;
static void STDMETHODCALLTYPE hook_RSSetDepthBias(ID3D12GraphicsCommandList* self, FLOAT depth_bias, FLOAT clamp, FLOAT slope) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) {
original_RSSetDepthBias(target, depth_bias, clamp, slope);
});
access.driver_call();
original_RSSetDepthBias(access.target(), depth_bias, clamp, slope);
}
using Fn_IASetIndexBufferStripCutValue = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE value);
static Fn_IASetIndexBufferStripCutValue original_IASetIndexBufferStripCutValue = nullptr;
static void STDMETHODCALLTYPE hook_IASetIndexBufferStripCutValue(ID3D12GraphicsCommandList* self, D3D12_INDEX_BUFFER_STRIP_CUT_VALUE value) {
Access access(self);
if (access.recording) access.recording->state.emplace_back([=](ID3D12GraphicsCommandList* target) {
original_IASetIndexBufferStripCutValue(target, value);
});
access.driver_call();
original_IASetIndexBufferStripCutValue(access.target(), value);
}
using Fn_SetProgram = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, const NewProgramDescription* desc);
static Fn_SetProgram original_SetProgram = nullptr;
static void STDMETHODCALLTYPE hook_SetProgram(ID3D12GraphicsCommandList* self, const NewProgramDescription* desc);
using Fn_DispatchGraph = void(STDMETHODCALLTYPE*)(ID3D12GraphicsCommandList* self, const void* desc);
static Fn_DispatchGraph original_DispatchGraph = nullptr;
static void STDMETHODCALLTYPE hook_DispatchGraph(ID3D12GraphicsCommandList* self, const void* desc) {
Access access(self);
access.driver_call();
original_DispatchGraph(access.target(), desc);
}
static void attach_recording_methods(void** table, unsigned version) {
if (version >= 0) attach_method(table[9], reinterpret_cast<void*>(hook_Close), reinterpret_cast<void**>(&original_Close), "Close");
if (version >= 0) attach_method(table[10], reinterpret_cast<void*>(hook_Reset), reinterpret_cast<void**>(&original_Reset), "Reset");
if (version >= 0) attach_method(table[11], reinterpret_cast<void*>(hook_ClearState), reinterpret_cast<void**>(&original_ClearState), "ClearState");
if (version >= 0) attach_method(table[12], reinterpret_cast<void*>(hook_DrawInstanced), reinterpret_cast<void**>(&original_DrawInstanced), "DrawInstanced");
if (version >= 0) attach_method(table[13], reinterpret_cast<void*>(hook_DrawIndexedInstanced), reinterpret_cast<void**>(&original_DrawIndexedInstanced), "DrawIndexedInstanced");
if (version >= 0) attach_method(table[14], reinterpret_cast<void*>(hook_Dispatch), reinterpret_cast<void**>(&original_Dispatch), "Dispatch");
if (version >= 0) attach_method(table[15], reinterpret_cast<void*>(hook_CopyBufferRegion), reinterpret_cast<void**>(&original_CopyBufferRegion), "CopyBufferRegion");
if (version >= 0) attach_method(table[16], reinterpret_cast<void*>(hook_CopyTextureRegion), reinterpret_cast<void**>(&original_CopyTextureRegion), "CopyTextureRegion");
if (version >= 0) attach_method(table[17], reinterpret_cast<void*>(hook_CopyResource), reinterpret_cast<void**>(&original_CopyResource), "CopyResource");
if (version >= 0) attach_method(table[18], reinterpret_cast<void*>(hook_CopyTiles), reinterpret_cast<void**>(&original_CopyTiles), "CopyTiles");
if (version >= 0) attach_method(table[19], reinterpret_cast<void*>(hook_ResolveSubresource), reinterpret_cast<void**>(&original_ResolveSubresource), "ResolveSubresource");
if (version >= 0) attach_method(table[20], reinterpret_cast<void*>(hook_IASetPrimitiveTopology), reinterpret_cast<void**>(&original_IASetPrimitiveTopology), "IASetPrimitiveTopology");
if (version >= 0) attach_method(table[21], reinterpret_cast<void*>(hook_RSSetViewports), reinterpret_cast<void**>(&original_RSSetViewports), "RSSetViewports");
if (version >= 0) attach_method(table[22], reinterpret_cast<void*>(hook_RSSetScissorRects), reinterpret_cast<void**>(&original_RSSetScissorRects), "RSSetScissorRects");
if (version >= 0) attach_method(table[23], reinterpret_cast<void*>(hook_OMSetBlendFactor), reinterpret_cast<void**>(&original_OMSetBlendFactor), "OMSetBlendFactor");
if (version >= 0) attach_method(table[24], reinterpret_cast<void*>(hook_OMSetStencilRef), reinterpret_cast<void**>(&original_OMSetStencilRef), "OMSetStencilRef");
if (version >= 0) attach_method(table[25], reinterpret_cast<void*>(hook_SetPipelineState), reinterpret_cast<void**>(&original_SetPipelineState), "SetPipelineState");
if (version >= 0) attach_method(table[26], reinterpret_cast<void*>(hook_ResourceBarrier), reinterpret_cast<void**>(&original_ResourceBarrier), "ResourceBarrier");
if (version >= 0) attach_method(table[27], reinterpret_cast<void*>(hook_ExecuteBundle), reinterpret_cast<void**>(&original_ExecuteBundle), "ExecuteBundle");
if (version >= 0) attach_method(table[28], reinterpret_cast<void*>(hook_SetDescriptorHeaps), reinterpret_cast<void**>(&original_SetDescriptorHeaps), "SetDescriptorHeaps");
if (version >= 0) attach_method(table[29], reinterpret_cast<void*>(hook_SetComputeRootSignature), reinterpret_cast<void**>(&original_SetComputeRootSignature), "SetComputeRootSignature");
if (version >= 0) attach_method(table[30], reinterpret_cast<void*>(hook_SetGraphicsRootSignature), reinterpret_cast<void**>(&original_SetGraphicsRootSignature), "SetGraphicsRootSignature");
if (version >= 0) attach_method(table[31], reinterpret_cast<void*>(hook_SetComputeRootDescriptorTable), reinterpret_cast<void**>(&original_SetComputeRootDescriptorTable), "SetComputeRootDescriptorTable");
if (version >= 0) attach_method(table[32], reinterpret_cast<void*>(hook_SetGraphicsRootDescriptorTable), reinterpret_cast<void**>(&original_SetGraphicsRootDescriptorTable), "SetGraphicsRootDescriptorTable");
if (version >= 0) attach_method(table[33], reinterpret_cast<void*>(hook_SetComputeRoot32BitConstant), reinterpret_cast<void**>(&original_SetComputeRoot32BitConstant), "SetComputeRoot32BitConstant");
if (version >= 0) attach_method(table[34], reinterpret_cast<void*>(hook_SetGraphicsRoot32BitConstant), reinterpret_cast<void**>(&original_SetGraphicsRoot32BitConstant), "SetGraphicsRoot32BitConstant");
if (version >= 0) attach_method(table[35], reinterpret_cast<void*>(hook_SetComputeRoot32BitConstants), reinterpret_cast<void**>(&original_SetComputeRoot32BitConstants), "SetComputeRoot32BitConstants");
if (version >= 0) attach_method(table[36], reinterpret_cast<void*>(hook_SetGraphicsRoot32BitConstants), reinterpret_cast<void**>(&original_SetGraphicsRoot32BitConstants), "SetGraphicsRoot32BitConstants");
if (version >= 0) attach_method(table[37], reinterpret_cast<void*>(hook_SetComputeRootConstantBufferView), reinterpret_cast<void**>(&original_SetComputeRootConstantBufferView), "SetComputeRootConstantBufferView");
if (version >= 0) attach_method(table[38], reinterpret_cast<void*>(hook_SetGraphicsRootConstantBufferView), reinterpret_cast<void**>(&original_SetGraphicsRootConstantBufferView), "SetGraphicsRootConstantBufferView");
if (version >= 0) attach_method(table[39], reinterpret_cast<void*>(hook_SetComputeRootShaderResourceView), reinterpret_cast<void**>(&original_SetComputeRootShaderResourceView), "SetComputeRootShaderResourceView");
if (version >= 0) attach_method(table[40], reinterpret_cast<void*>(hook_SetGraphicsRootShaderResourceView), reinterpret_cast<void**>(&original_SetGraphicsRootShaderResourceView), "SetGraphicsRootShaderResourceView");
if (version >= 0) attach_method(table[41], reinterpret_cast<void*>(hook_SetComputeRootUnorderedAccessView), reinterpret_cast<void**>(&original_SetComputeRootUnorderedAccessView), "SetComputeRootUnorderedAccessView");
if (version >= 0) attach_method(table[42], reinterpret_cast<void*>(hook_SetGraphicsRootUnorderedAccessView), reinterpret_cast<void**>(&original_SetGraphicsRootUnorderedAccessView), "SetGraphicsRootUnorderedAccessView");
if (version >= 0) attach_method(table[43], reinterpret_cast<void*>(hook_IASetIndexBuffer), reinterpret_cast<void**>(&original_IASetIndexBuffer), "IASetIndexBuffer");
if (version >= 0) attach_method(table[44], reinterpret_cast<void*>(hook_IASetVertexBuffers), reinterpret_cast<void**>(&original_IASetVertexBuffers), "IASetVertexBuffers");
if (version >= 0) attach_method(table[45], reinterpret_cast<void*>(hook_SOSetTargets), reinterpret_cast<void**>(&original_SOSetTargets), "SOSetTargets");
if (version >= 0) attach_method(table[46], reinterpret_cast<void*>(hook_OMSetRenderTargets), reinterpret_cast<void**>(&original_OMSetRenderTargets), "OMSetRenderTargets");
if (version >= 0) attach_method(table[47], reinterpret_cast<void*>(hook_ClearDepthStencilView), reinterpret_cast<void**>(&original_ClearDepthStencilView), "ClearDepthStencilView");
if (version >= 0) attach_method(table[48], reinterpret_cast<void*>(hook_ClearRenderTargetView), reinterpret_cast<void**>(&original_ClearRenderTargetView), "ClearRenderTargetView");
if (version >= 0) attach_method(table[49], reinterpret_cast<void*>(hook_ClearUnorderedAccessViewUint), reinterpret_cast<void**>(&original_ClearUnorderedAccessViewUint), "ClearUnorderedAccessViewUint");
if (version >= 0) attach_method(table[50], reinterpret_cast<void*>(hook_ClearUnorderedAccessViewFloat), reinterpret_cast<void**>(&original_ClearUnorderedAccessViewFloat), "ClearUnorderedAccessViewFloat");
if (version >= 0) attach_method(table[51], reinterpret_cast<void*>(hook_DiscardResource), reinterpret_cast<void**>(&original_DiscardResource), "DiscardResource");
if (version >= 0) attach_method(table[52], reinterpret_cast<void*>(hook_BeginQuery), reinterpret_cast<void**>(&original_BeginQuery), "BeginQuery");
if (version >= 0) attach_method(table[53], reinterpret_cast<void*>(hook_EndQuery), reinterpret_cast<void**>(&original_EndQuery), "EndQuery");
if (version >= 0) attach_method(table[54], reinterpret_cast<void*>(hook_ResolveQueryData), reinterpret_cast<void**>(&original_ResolveQueryData), "ResolveQueryData");
if (version >= 0) attach_method(table[55], reinterpret_cast<void*>(hook_SetPredication), reinterpret_cast<void**>(&original_SetPredication), "SetPredication");
if (version >= 0) attach_method(table[56], reinterpret_cast<void*>(hook_SetMarker), reinterpret_cast<void**>(&original_SetMarker), "SetMarker");
if (version >= 0) attach_method(table[57], reinterpret_cast<void*>(hook_BeginEvent), reinterpret_cast<void**>(&original_BeginEvent), "BeginEvent");
if (version >= 0) attach_method(table[58], reinterpret_cast<void*>(hook_EndEvent), reinterpret_cast<void**>(&original_EndEvent), "EndEvent");
if (version >= 0) attach_method(table[59], reinterpret_cast<void*>(hook_ExecuteIndirect), reinterpret_cast<void**>(&original_ExecuteIndirect), "ExecuteIndirect");
if (version >= 1) attach_method(table[60], reinterpret_cast<void*>(hook_AtomicCopyBufferUINT), reinterpret_cast<void**>(&original_AtomicCopyBufferUINT), "AtomicCopyBufferUINT");
if (version >= 1) attach_method(table[61], reinterpret_cast<void*>(hook_AtomicCopyBufferUINT64), reinterpret_cast<void**>(&original_AtomicCopyBufferUINT64), "AtomicCopyBufferUINT64");
if (version >= 1) attach_method(table[62], reinterpret_cast<void*>(hook_OMSetDepthBounds), reinterpret_cast<void**>(&original_OMSetDepthBounds), "OMSetDepthBounds");
if (version >= 1) attach_method(table[63], reinterpret_cast<void*>(hook_SetSamplePositions), reinterpret_cast<void**>(&original_SetSamplePositions), "SetSamplePositions");
if (version >= 1) attach_method(table[64], reinterpret_cast<void*>(hook_ResolveSubresourceRegion), reinterpret_cast<void**>(&original_ResolveSubresourceRegion), "ResolveSubresourceRegion");
if (version >= 1) attach_method(table[65], reinterpret_cast<void*>(hook_SetViewInstanceMask), reinterpret_cast<void**>(&original_SetViewInstanceMask), "SetViewInstanceMask");
if (version >= 2) attach_method(table[66], reinterpret_cast<void*>(hook_WriteBufferImmediate), reinterpret_cast<void**>(&original_WriteBufferImmediate), "WriteBufferImmediate");
if (version >= 3) attach_method(table[67], reinterpret_cast<void*>(hook_SetProtectedResourceSession), reinterpret_cast<void**>(&original_SetProtectedResourceSession), "SetProtectedResourceSession");
if (version >= 4) attach_method(table[68], reinterpret_cast<void*>(hook_BeginRenderPass), reinterpret_cast<void**>(&original_BeginRenderPass), "BeginRenderPass");
if (version >= 4) attach_method(table[69], reinterpret_cast<void*>(hook_EndRenderPass), reinterpret_cast<void**>(&original_EndRenderPass), "EndRenderPass");
if (version >= 4) attach_method(table[70], reinterpret_cast<void*>(hook_InitializeMetaCommand), reinterpret_cast<void**>(&original_InitializeMetaCommand), "InitializeMetaCommand");
if (version >= 4) attach_method(table[71], reinterpret_cast<void*>(hook_ExecuteMetaCommand), reinterpret_cast<void**>(&original_ExecuteMetaCommand), "ExecuteMetaCommand");
if (version >= 4) attach_method(table[72], reinterpret_cast<void*>(hook_BuildRaytracingAccelerationStructure), reinterpret_cast<void**>(&original_BuildRaytracingAccelerationStructure), "BuildRaytracingAccelerationStructure");
if (version >= 4) attach_method(table[73], reinterpret_cast<void*>(hook_EmitRaytracingAccelerationStructurePostbuildInfo), reinterpret_cast<void**>(&original_EmitRaytracingAccelerationStructurePostbuildInfo), "EmitRaytracingAccelerationStructurePostbuildInfo");
if (version >= 4) attach_method(table[74], reinterpret_cast<void*>(hook_CopyRaytracingAccelerationStructure), reinterpret_cast<void**>(&original_CopyRaytracingAccelerationStructure), "CopyRaytracingAccelerationStructure");
if (version >= 4) attach_method(table[75], reinterpret_cast<void*>(hook_SetPipelineState1), reinterpret_cast<void**>(&original_SetPipelineState1), "SetPipelineState1");
if (version >= 4) attach_method(table[76], reinterpret_cast<void*>(hook_DispatchRays), reinterpret_cast<void**>(&original_DispatchRays), "DispatchRays");
if (version >= 5) attach_method(table[77], reinterpret_cast<void*>(hook_RSSetShadingRate), reinterpret_cast<void**>(&original_RSSetShadingRate), "RSSetShadingRate");
if (version >= 5) attach_method(table[78], reinterpret_cast<void*>(hook_RSSetShadingRateImage), reinterpret_cast<void**>(&original_RSSetShadingRateImage), "RSSetShadingRateImage");
if (version >= 6) attach_method(table[79], reinterpret_cast<void*>(hook_DispatchMesh), reinterpret_cast<void**>(&original_DispatchMesh), "DispatchMesh");
if (version >= 7) attach_method(table[80], reinterpret_cast<void*>(hook_Barrier), reinterpret_cast<void**>(&original_Barrier), "Barrier");
if (version >= 8) attach_method(table[81], reinterpret_cast<void*>(hook_OMSetFrontAndBackStencilRef), reinterpret_cast<void**>(&original_OMSetFrontAndBackStencilRef), "OMSetFrontAndBackStencilRef");
if (version >= 9) attach_method(table[82], reinterpret_cast<void*>(hook_RSSetDepthBias), reinterpret_cast<void**>(&original_RSSetDepthBias), "RSSetDepthBias");
if (version >= 9) attach_method(table[83], reinterpret_cast<void*>(hook_IASetIndexBufferStripCutValue), reinterpret_cast<void**>(&original_IASetIndexBufferStripCutValue), "IASetIndexBufferStripCutValue");
if (version >= 10) attach_method(table[84], reinterpret_cast<void*>(hook_SetProgram), reinterpret_cast<void**>(&original_SetProgram), "SetProgram");
if (version >= 10) attach_method(table[85], reinterpret_cast<void*>(hook_DispatchGraph), reinterpret_cast<void**>(&original_DispatchGraph), "DispatchGraph");
}
static constexpr unsigned device_signature_slot = 41;
static constexpr unsigned device_command_list_slot = 12;
static constexpr unsigned queue_signal_slot = 14;
static constexpr unsigned queue_wait_slot = 15;