Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
111 lines
6.8 KiB
C++
111 lines
6.8 KiB
C++
#pragma once
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#include "d3d12_external.h"
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#include "pixel_format.h"
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#include <array>
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namespace d4r::win {
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struct PixelSpec {
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pixel::Storage storage;
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unsigned bytes;
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bool direct;
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};
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inline PixelSpec pixel_spec(unsigned plane, DXGI_FORMAT format) {
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using namespace pixel;
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// Typeless resources use the corresponding floating-point/UNORM view,
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// as NGX's resource-only ABI provides no SRV descriptor to disambiguate.
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switch (format) {
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case DXGI_FORMAT_R16G16B16A16_FLOAT: case DXGI_FORMAT_R16G16B16A16_TYPELESS:
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return {rgba16f, 8, plane == color || plane == output};
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case DXGI_FORMAT_R32G32B32A32_FLOAT: return {rgba32f, 16, false};
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case DXGI_FORMAT_R11G11B10_FLOAT: return {r11g11b10f, 4, false};
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case DXGI_FORMAT_R10G10B10A2_UNORM: case DXGI_FORMAT_R10G10B10A2_TYPELESS: return {rgb10a2, 4, false};
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case DXGI_FORMAT_R8G8B8A8_UNORM: case DXGI_FORMAT_R8G8B8A8_TYPELESS: return {rgba8, 4, false};
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case DXGI_FORMAT_B8G8R8A8_UNORM: case DXGI_FORMAT_B8G8R8A8_TYPELESS: return {bgra8, 4, false};
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case DXGI_FORMAT_R16G16_FLOAT: case DXGI_FORMAT_R16G16_TYPELESS: return {rg16f, 4, plane == motion};
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case DXGI_FORMAT_R32G32_FLOAT: case DXGI_FORMAT_R32G32_TYPELESS: return {rg32f, 8, false};
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case DXGI_FORMAT_R16G16_SNORM: return {rg16snorm, 4, false};
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case DXGI_FORMAT_R16G16_UNORM: return {rg16unorm, 4, false};
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case DXGI_FORMAT_R32_FLOAT: case DXGI_FORMAT_R32_TYPELESS: case DXGI_FORMAT_D32_FLOAT:
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return {r32f, 4, plane == depth || plane == exposure};
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case DXGI_FORMAT_R32G8X24_TYPELESS: case DXGI_FORMAT_D32_FLOAT_S8X24_UINT: case DXGI_FORMAT_R32_FLOAT_X8X24_TYPELESS:
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if (plane != depth) throw std::runtime_error("Depth/stencil resources are supported only for the depth input");
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return {r32f, 4, true}; // D3D12 subresource 0 is the R32 depth plane.
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case DXGI_FORMAT_R16_FLOAT: return {r16f, 2, false};
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case DXGI_FORMAT_D24_UNORM_S8_UINT: case DXGI_FORMAT_R24G8_TYPELESS: case DXGI_FORMAT_R24_UNORM_X8_TYPELESS:
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return {depth24, 4, false};
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case DXGI_FORMAT_R16_TYPELESS: return {plane == exposure ? r16f : r16unorm, 2, false};
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case DXGI_FORMAT_D16_UNORM: case DXGI_FORMAT_R16_UNORM:
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return {r16unorm, 2, false};
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default: throw std::runtime_error("No validated GPU conversion for DXGI format=" + std::to_string(format));
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}
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}
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inline bool pixel_supported(unsigned plane, pixel::Storage storage) {
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using namespace pixel;
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switch (plane) {
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case color: case output: return storage <= rgb10a2;
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case motion: return storage == rgba16f || storage == rgba32f || (storage >= rg16f && storage <= rg16unorm);
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case depth: return storage == r32f || storage == depth24 || storage == r16unorm;
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case exposure: return storage == r32f || storage == r16f || storage == rgba16f || storage == rgba32f ||
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storage == rgba8 || storage == bgra8;
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default: return false;
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}
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}
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class PixelProgram {
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diag::HipApi& hip_;
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hipModule_t module_ = nullptr;
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hipFunction_t decode_ = nullptr, encode_ = nullptr;
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hipFunction_t validate_ = nullptr;
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void* counters_ = nullptr;
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public:
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PixelProgram(diag::HipApi& hip, const std::filesystem::path& module) : hip_(hip) {
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try {
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diag::require_code_object_target(module, diag::HipApi::target_arch());
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hip.check(hip.hipModuleLoad(&module_, diag::utf8(module.c_str()).c_str()), "Load native GPU format conversion");
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hip.check(hip.hipModuleGetFunction(&decode_, module_, "d4r_pixel_decode"), "Resolve GPU pixel decode");
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hip.check(hip.hipModuleGetFunction(&encode_, module_, "d4r_pixel_encode"), "Resolve GPU pixel encode");
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} catch (...) { if (module_) (void)hip.hipModuleUnload(module_); throw; }
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}
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~PixelProgram() { if (counters_) (void)hip_.hipFree(counters_); if (module_) (void)hip_.hipModuleUnload(module_); }
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PixelProgram(const PixelProgram&) = delete;
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std::array<unsigned,2> validate(const void* source, uint64_t pitch, unsigned width, unsigned height) {
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if (!width || !height || uint64_t(width) * height > UINT32_MAX / 4) throw std::runtime_error("Invalid output validation dimensions");
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if (!validate_) hip_.check(hip_.hipModuleGetFunction(&validate_, module_, "d4r_pixel_validate"), "Resolve output validation kernel");
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if (!counters_) hip_.check(hip_.hipMalloc(&counters_, 2 * sizeof(unsigned)), "Allocate validation counters");
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std::array<unsigned,2> result{};
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hip_.check(hip_.hipMemcpy(counters_, result.data(), sizeof(result), hipMemcpyHostToDevice), "Clear validation counters");
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void* args[] = {&source, &pitch, &width, &height, &counters_};
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hip_.check(hip_.hipModuleLaunchKernel(validate_, unsigned((uint64_t(width) * height + 255) / 256),1,1,256,1,1,0,nullptr,args,nullptr), "Validate output on GPU");
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hip_.check(hip_.hipDeviceSynchronize(), "Output validation completion");
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hip_.check(hip_.hipMemcpy(result.data(), counters_, sizeof(result), hipMemcpyDeviceToHost), "Read validation counters");
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return result;
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}
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void convert_deferred(bool encode, const void* source, uint64_t sourcePitch, void* dest, uint64_t destPitch,
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unsigned width, unsigned height, pixel::Storage format, unsigned plane) {
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if (!width || !height || uint64_t(width) * height > UINT32_MAX) throw std::runtime_error("Invalid GPU conversion dimensions");
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unsigned storage = unsigned(format);
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void* args[] = {&source, &sourcePitch, &dest, &destPitch, &width, &height, &storage, &plane};
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hip_.check(hip_.hipModuleLaunchKernel(encode ? encode_ : decode_, unsigned((uint64_t(width) * height + 255) / 256), 1, 1,
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256, 1, 1, 0, nullptr, args, nullptr), encode ? "GPU pixel encode" : "GPU pixel decode");
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}
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void convert(bool encode, const void* source, uint64_t sourcePitch, void* dest, uint64_t destPitch,
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unsigned width, unsigned height, pixel::Storage format, unsigned plane) {
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convert_deferred(encode, source, sourcePitch, dest, destPitch, width, height, format, plane);
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// CUDA may use other nonblocking streams. Standalone conversions must
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// establish completion before handing the allocation to that API.
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hip_.check(hip_.hipDeviceSynchronize(), "GPU conversion completion");
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}
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};
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class PixelAllocation {
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diag::HipApi& hip_;
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public:
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void* data = nullptr;
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uint64_t pitch;
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PixelAllocation(diag::HipApi& hip, unsigned width, unsigned height, unsigned canonicalBytes) : hip_(hip) {
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pitch = (uint64_t(width) * canonicalBytes + 255) & ~uint64_t(255);
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hip.check(hip.hipMalloc(&data, size_t(pitch * height)), "Allocate canonical GPU pixels");
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}
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~PixelAllocation() { if (data) (void)hip_.hipFree(data); }
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PixelAllocation(const PixelAllocation&) = delete;
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};
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}
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