Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
16 lines
1.2 KiB
Plaintext
16 lines
1.2 KiB
Plaintext
# NVIDIA DLLs the Windows backend accepts, by exact SHA256. NVIDIA DLLs are
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# never shipped or committed; players copy their own.
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# dlss = nvngx_dlss.dll (d4r\nvngx_dlss.dll)
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# ngx = _nvngx.dll, NVIDIA's NGX core from a display driver (d4r\ngx\_nvngx.dll)
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# status: validated = tested on Windows hardware by the project; anything else is
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# accepted but reported as having had less testing in d4r\d4r_nvngx.log and d4r-check.ps1.
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# Native kernels only replace DLSS code whose PTX identity matches; anything else
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# falls back to ZLUDA's translated kernels, so an accepted DLL is never run with a
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# wrong native kernel.
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# kind sha256 version status
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dlss 3975567B8943C53ACCE397F2B72380092F84F162D00B0D2C7D08A1025C563983 310.9.1 validated
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dlss 1CDFDC957CB7FC9805500CA6793F607EF2D4DBD7C967FEAC70ACA9CAF382D0C0 310.7.0 unvalidated
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ngx 66767018C36B3BAB46398DADE3ADF173DAA3730FDA75965689EA848C9BC4E79B 32.0.16.1714 validated
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ngx 0765FB7FB2B8BE28EE1F0226679D7B2636A69CACCE5A23891984978F690D81A4 32.0.15.9636 unvalidated
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dlssd 4BC7EA5FCB2F32CF86BC2CB072E8D2860914A0BE511CBDCB2FC206C1D9D83B80 310.9.1 unvalidated
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