Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
46 lines
1.9 KiB
Python
46 lines
1.9 KiB
Python
"""Motion-grid selection and padded low-resolution allocation regression."""
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from pathlib import Path
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import subprocess
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import tempfile
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import unittest
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ROOT = Path(__file__).resolve().parents[1]
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class MotionGeometryTests(unittest.TestCase):
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def test_low_res_padding_flags_and_display_res_mapping(self):
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source = r'''
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#include "d4r_motion_dilation.h"
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#include <cassert>
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int main() {
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D4rMotionDilationParams p = {};
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p.render_width = 854; p.render_height = 480;
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p.motion_width = 856; p.motion_height = 480;
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p.motion_pitch = 4096; p.jitter_x = 0.375f; p.jitter_y = -0.25f;
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auto low = p;
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assert(d4r_motion_dilation_geometry(&low, 0xb, 2560, 1440));
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assert(low.motion_width == 854 && low.motion_height == 480);
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assert(low.motion_pitch == 4096 && low.jitter_x == 0 && low.jitter_y == 0);
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low = p;
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assert(d4r_motion_dilation_geometry(&low, 0x4b, 2560, 1440));
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low = p; low.motion_width = 853;
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assert(!d4r_motion_dilation_geometry(&low, 0xb, 2560, 1440));
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low = p; low.motion_height = 479;
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assert(!d4r_motion_dilation_geometry(&low, 0xb, 2560, 1440));
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low = p;
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assert(!d4r_motion_dilation_geometry(&low, 0xf, 2560, 1440));
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assert(!d4r_motion_dilation_geometry(&p, 0x49, 2560, 1440));
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p.motion_width = 2560; p.motion_height = 1440;
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assert(d4r_motion_dilation_geometry(&p, 0x49, 2560, 1440));
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assert(p.jitter_x == 0.375f && p.jitter_y == -0.25f);
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p.render_width = 0;
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assert(!d4r_motion_dilation_geometry(&p, 0x49, 2560, 1440));
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}
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'''
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with tempfile.TemporaryDirectory() as tmp:
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runner = Path(tmp) / "geometry"
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subprocess.run(["c++", "-x", "c++", "-std=c++17", "-Wall", "-Wextra", "-Werror",
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"-I", str(ROOT / "tools"), "-o", str(runner), "-"],
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input=source, text=True, check=True, capture_output=True)
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subprocess.run([str(runner)], check=True, timeout=5)
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