0.1.5 shipped one d4r/zluda/nvapi64.dll (the gfx1101 build) for all targets, and compat_nvapi_path() preferred it over d4r/nvapi/<arch>/. Nothing on Windows ever set D4R_GPU_ARCH, so on any other GPU NVAPI failed with "No selected gfx1101 device", NGX CUDA init failed, and DLSS stayed unavailable (black frames, no OptiScaler upscaler section). - Select the NVAPI per architecture; never fall back to a shared DLL in a multi-target folder, and report a missing build by name. - The loader and runtime publish D4R_GPU_ARCH and D4R_GPU_LUID for the game's adapter, so NVAPI picks the right device with several GPUs. - nvapi64.dll exports the target it was built for; the runtime refuses a mismatch, and the packager and d4r-check read the same marker. - Release packaging no longer ships d4r/zluda/nvapi64.dll and rejects NVAPI builds for the wrong target, without a marker, or missing. - Move target resolution, device matching and loader choice into gpu_selection.h; regression tests cover all 11 targets, bad or missing D4R_GPU_ARCH, mixed installs, multi-GPU and missing files. - d4r-check: accept the FSR keys in the shipped d4r.ini.
48 lines
2.9 KiB
PowerShell
48 lines
2.9 KiB
PowerShell
# Shared by the build, diagnostics, staging and game package scripts.
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function Get-D4RGpuTargets {
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$registry=Join-Path $PSScriptRoot 'gpu-targets.json'
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if (!(Test-Path -LiteralPath $registry)) { $registry=Join-Path $PSScriptRoot '../../tools/windows/gpu-targets.json' }
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$data=Get-Content -LiteralPath $registry -Raw | ConvertFrom-Json
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if ($data.schema -ne 1) { throw 'Unsupported GPU target registry schema.' }
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return $data.targets
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}
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function Get-D4RGpuTargetInfo([string]$Target) {
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$info=@(Get-D4RGpuTargets | Where-Object { $_.architecture -eq $Target })
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if ($info.Count -ne 1) { throw "Unsupported GPU target: $Target" }
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return $info[0]
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}
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function Get-D4RGpuTarget([string]$Root, [string]$Requested) {
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$configured=$null
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$targetFile=Join-Path $Root 'gpu-target.json'
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if (Test-Path -LiteralPath $targetFile) {
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$configured=(Get-Content -LiteralPath $targetFile -Raw | ConvertFrom-Json).architecture
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[void](Get-D4RGpuTargetInfo $configured)
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}
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$target=if ($Requested) { $Requested } elseif ($configured) { $configured } else { 'gfx1201' }
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[void](Get-D4RGpuTargetInfo $target)
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if (!$configured -and $target -ne 'gfx1201') { throw "A $target build requires gpu-target.json; rebuild with -GpuArch $target." }
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if ($configured -and $target -ne $configured) { throw "Requested $target differs from package target $configured" }
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return $target
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}
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function Assert-D4RCodeObjectTarget([string]$Path, [string]$Target) {
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$info=Get-D4RGpuTargetInfo $Target
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$reader=[IO.BinaryReader]::new([IO.File]::OpenRead($Path))
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try { $header=$reader.ReadBytes(64) } finally { $reader.Dispose() }
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if ($header.Length -ne 64 -or $header[0] -ne 127 -or $header[1] -ne 69 -or $header[2] -ne 76 -or $header[3] -ne 70 -or
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$header[4] -ne 2 -or $header[5] -ne 1 -or $header[18] -ne 224 -or $header[19] -ne 0) {
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throw "Invalid AMDGPU ELF64 code object: $Path"
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}
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# LLVM AMDGPU e_flags machine IDs; inspect, never patch or spoof them.
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$expected=$info.elfMachine
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if ($header[48] -ne $expected) { throw "Code object does not target ${Target}: $Path (ELF machine=$($header[48]))" }
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}
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# The compatibility NVAPI names the GPU target it was built for (nvapi_trace.cpp); a copy for another GPU, or one
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# built before the marker existed, must never be packaged: it would refuse the GPU it is installed for.
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function Assert-D4RNvapiTarget([string]$Path, [string]$Target) {
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[void](Get-D4RGpuTargetInfo $Target)
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$text=[Text.Encoding]::GetEncoding(28591).GetString([IO.File]::ReadAllBytes($Path))
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$found=@([regex]::Matches($text,'D4R_NVAPI_TARGET=(gfx[0-9a-f]+)\0') | ForEach-Object { $_.Groups[1].Value } | Select-Object -Unique)
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if ($found.Count -ne 1) { throw "NVAPI does not name exactly one GPU target (rebuild d4r_nvapi_compat): $Path" }
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if ($found[0] -ne $Target) { throw "NVAPI is built for $($found[0]), not ${Target}: $Path" }
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}
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