Files
d4r/scripts/windows/build-windows-gpu-matrix.ps1
T
xdfnx-devandrealdody 3fa963fd1b Enable experimental native Windows RDNA3 and RDNA4 targets
Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions.

Co-authored-by: realdody <[email protected]>
2026-10-02 17:10:42 +03:00

45 lines
2.9 KiB
PowerShell

[CmdletBinding()]
param(
[string[]]$GpuArchitectures,
[ValidateSet('stable','therock')][string]$RuntimeProfile='therock',
[string]$ZludaRoot, [string]$DlssDll,
[switch]$PackageGames,
[string]$BuildRoot, [string]$OutputRoot, [string]$ArchiveDirectory
)
$ErrorActionPreference='Stop'
. (Join-Path $PSScriptRoot 'gpu-target.ps1')
$repo=[IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
if (!$GpuArchitectures) { $GpuArchitectures=@(Get-D4RGpuTargets | ForEach-Object { $_.architecture }) }
foreach ($arch in $GpuArchitectures) { [void](Get-D4RGpuTargetInfo $arch) }
if (@($GpuArchitectures | Select-Object -Unique).Count -ne $GpuArchitectures.Count) { throw 'Duplicate GPU target.' }
if (!$BuildRoot) { $BuildRoot=Join-Path $repo 'build/windows-gpu-coverage' }
if (!$OutputRoot) { $OutputRoot=Join-Path $repo 'dist/windows-gpu-coverage' }
if (!$ZludaRoot) { $ZludaRoot=Join-Path $repo 'dist/zluda-windows-final' }
if ($ArchiveDirectory -and !$PackageGames) { throw 'ArchiveDirectory requires PackageGames.' }
if ($PackageGames -and (!$DlssDll -or ![IO.Path]::IsPathRooted($DlssDll) -or !(Test-Path -LiteralPath $DlssDll))) {
throw 'PackageGames requires an absolute path to your local nvngx_dlss.dll; it will not be redistributed.'
}
New-Item -ItemType Directory -Force $BuildRoot | Out-Null
if ($ArchiveDirectory) { New-Item -ItemType Directory -Force $ArchiveDirectory | Out-Null }
$results=[Collections.Generic.List[object]]::new()
foreach ($arch in $GpuArchitectures) {
$build="$BuildRoot-$arch"; $diag="$OutputRoot-$arch"
$log=Join-Path $BuildRoot "$arch-build.log"
Write-Host "Building $arch (compile/package only; no GPU workloads). Log: $log"
& (Join-Path $PSScriptRoot 'build-windows-rdna4.ps1') -RuntimeProfile $RuntimeProfile -GpuArch $arch `
-ZludaRoot $ZludaRoot -BuildDirectory $build -InstallDirectory $diag *> $log
$row=[ordered]@{architecture=$arch; compiled=$true; hardwareTestExecuted=$false; buildDirectory=$build; diagnosticRoot=$diag; log=$log}
if ($PackageGames) {
$k="$BuildRoot-native-k-$arch"; $m="$BuildRoot-native-m-$arch"; $game="$OutputRoot-game-$arch"
& (Join-Path $PSScriptRoot 'stage-native-k.ps1') -DlssDll $DlssDll -PackageRoot $diag -GpuArch $arch -OutputDirectory $k
& (Join-Path $PSScriptRoot 'stage-native-m.ps1') -DlssDll $DlssDll -PackageRoot $diag -GpuArch $arch -OutputDirectory $m
$packageArgs=@{DiagnosticRoot=$diag; GpuArch=$arch; PackageRoot=$game; ZludaRoot=$ZludaRoot; KernelKRoot=$k; KernelMRoot=$m}
if ($ArchiveDirectory) { $packageArgs.ArchivePath=Join-Path $ArchiveDirectory "d4r-windows-$arch.zip" }
& (Join-Path $PSScriptRoot 'package-windows-game.ps1') @packageArgs
$row.gamePackage=$game
}
$results.Add($row)
$results | ConvertTo-Json -Depth 5 | Set-Content (Join-Path $BuildRoot 'matrix-build.json') -Encoding UTF8
Write-Host "Compiled $arch; hardware validation remains separate."
}