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d4r/packaging/optiscaler.settings
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# OptiScaler.ini values the d4r release sets (Section.Key=Value); everything else keeps OptiScaler's
# default. scripts/package_release.sh applies them to the OptiScaler.ini of the bundled release.
# DLSS as the DX12 upscaler, loaded from the d4r folder (OptiScaler looks for nvngx.dll there)
Upscalers.Dx12Upscaler=dlss
DLSS.Enabled=true
Libraries.OptiDllPath=d4r
# The game's DLSS calls reach OptiScaler; d4r's own load of NVIDIA's NGX core is left alone
Inputs.EnableDlssInputs=true
Hooks.HookOriginalNvngxOnly=true
# Proton's NVAPI (with PROTON_FORCE_NVAPI=1) serves the game; no fakenvapi
NvApi.OverrideNvapiDll=false
# The game sees an NVIDIA GPU through DXGI, so it offers DLSS
Spoofing.Dxgi=true
FrameGen.Enabled=false
FrameGen.FGInput=nofg
FrameGen.FGOutput=nofg