- Explicitly route OptiScaler to d4r\nvngx.dll in release packages. - Extract INI generation into a helper that preserves line endings and rejects missing or duplicate settings. - Check NGX routing separately from file presence and return failure when the installation is incomplete or misconfigured. - Add an optional OptiScaler patch for external DLSS backends while preserving AMD identity for FSR4, with matching launch guidance. - Align portable and launcher marker polling defaults at 200 us. - Log when d4r's model override replaces game or OptiScaler presets. - Add configuration, package, routing and coexistence regression tests. - Update installation documentation, add FSR/DLSS comparison videos and ignore local .tools artifacts. Refs: #7, #14
20 lines
975 B
Plaintext
20 lines
975 B
Plaintext
# OptiScaler.ini values the d4r release sets (Section.Key=Value); everything else keeps OptiScaler's
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# default. scripts/package_release.sh applies them to the OptiScaler.ini of the bundled release.
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# DLSS as the DX12 upscaler. Select the shim by filename: OptiDllPath alone allows
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# OptiScaler's first _nvngx.dll probe to load Proton's system core before trying nvngx.dll.
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Upscalers.Dx12Upscaler=dlss
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DLSS.Enabled=true
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Libraries.OptiDllPath=d4r
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Libraries.NvngxPath=d4r\nvngx.dll
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# Do not use d4r\ngx\_nvngx.dll here: that NVIDIA core is loaded internally by the shim.
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# The game's DLSS calls reach OptiScaler; d4r's own load of NVIDIA's NGX core is left alone
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Inputs.EnableDlssInputs=true
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Hooks.HookOriginalNvngxOnly=true
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# Proton's NVAPI (with PROTON_FORCE_NVAPI=1) serves the game; no fakenvapi
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NvApi.OverrideNvapiDll=false
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# The game sees an NVIDIA GPU through DXGI, so it offers DLSS
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Spoofing.Dxgi=true
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FrameGen.Enabled=false
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FrameGen.FGInput=nofg
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FrameGen.FGOutput=nofg
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