Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
20 lines
1.0 KiB
PowerShell
20 lines
1.0 KiB
PowerShell
[CmdletBinding()]
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param(
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[Parameter(Mandatory=$true)][string]$DlssDll,
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[string]$Kernel = 'hiluma_engine_output_depthinv_mvlo_hdr_max_v2_rel',
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[string]$HipRoot = 'C:\Program Files\AMD\ROCm\7.2',
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[string]$ZludaRoot,
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[ValidateSet('cu','wgp')][string]$ShaderMode='cu',
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[string]$GpuArch='gfx1201',
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[string]$OutputDirectory
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)
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$ErrorActionPreference='Stop'
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. (Join-Path $PSScriptRoot 'gpu-target.ps1')
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[void](Get-D4RGpuTargetInfo $GpuArch)
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$repo=[IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
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if (!$ZludaRoot) { $ZludaRoot=Join-Path $repo 'dist/zluda-windows-final' }
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if (!$OutputDirectory) { $OutputDirectory=Join-Path $repo "build/private-textures-$GpuArch" }
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& python (Join-Path $repo 'tools/windows/build_native_texture.py') --dlss-dll $DlssDll --hip-root $HipRoot `
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--zluda-root $ZludaRoot --kernel $Kernel --output-directory $OutputDirectory --shader-mode $ShaderMode --gpu-arch $GpuArch
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if ($LASTEXITCODE) { throw "Native texture build failed ($LASTEXITCODE); inspect the output work directory." }
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