Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
6 lines
219 B
Plaintext
6 lines
219 B
Plaintext
// CU mode: the waves of a window share one L0 cache (1-6% faster here; slower in the wide layers)
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// d4r-build-flags: -mcumode
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#define PWIN_F32ACC
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#include "pwin_layer.h"
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PWIN_DECODER(dltss_pwin_dec2_layer, 2, 64, 96)
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