Add an experimental FSR Ray Regeneration backend for D3D12 RR requests: - Convert depth, motion, normals and albedos into AMD denoiser inputs. - Split and recompose diffuse/specular signals, then run Super Sampling. - Add stability/detail controls, demodulation guards and halo limiting. - Handle AMD provider discovery under NVIDIA GPU spoofing. - Add runtime probes, synthetic reference scenes and per-dispatch profiling. Add exact gfx11 DLSS-RR inference using f16 cooperative matrices: - Reproduce FP8 conversions, accumulation and camera reprojection arithmetic. - Widen model weights and avoid requiring VK_EXT_shader_float8. - Extend model building, replay tools and descriptor metadata. Expand motion preprocessing and experimental AW2 native-motion support: - Add tiled LDS dilation, padded allocation handling and thin-only sky fill. - Order dilation with input waits and NGX on the selected stream. - Add jitter-aligned native composition, hybrid routing and wire history repair. - Add prepared masks, sparse repair and independent motion/repair controls. Add optional fused R11G11B10 input/output conversion, sampled stage timings and profile summarization. Extend configuration, packaging, documentation, FidelityFX headers and CPU/GPU regression coverage.
16 lines
832 B
Bash
Executable File
16 lines
832 B
Bash
Executable File
#!/usr/bin/env bash
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set -euo pipefail
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# Builds build/fsr_rr_probe.exe, the standalone AMD FSR Ray Regeneration provider/execution check
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# (tools/fsr_rr_probe.cpp). It needs no NVIDIA or d4r runtime files.
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ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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MINGW_CXX="${MINGW_CXX:-x86_64-w64-mingw32-g++}"
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VULKAN_INCLUDE="${VULKAN_INCLUDE:-/usr/include}"
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mkdir -p "$ROOT/build/vulkan-include"
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ln -sfn "$VULKAN_INCLUDE/vulkan" "$ROOT/build/vulkan-include/vulkan"
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ln -sfn "$VULKAN_INCLUDE/vk_video" "$ROOT/build/vulkan-include/vk_video"
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"$MINGW_CXX" -std=c++20 -O2 -Wall -Wextra -Wno-missing-field-initializers -municode -static -static-libgcc \
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-static-libstdc++ -I"$ROOT/build/vulkan-include" "$ROOT/tools/fsr_rr_probe.cpp" -ld3d12 -ldxgi -o "$ROOT/build/fsr_rr_probe.exe"
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printf 'Built %s\n' "$ROOT/build/fsr_rr_probe.exe"
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