Add an experimental FSR Ray Regeneration backend for D3D12 RR requests: - Convert depth, motion, normals and albedos into AMD denoiser inputs. - Split and recompose diffuse/specular signals, then run Super Sampling. - Add stability/detail controls, demodulation guards and halo limiting. - Handle AMD provider discovery under NVIDIA GPU spoofing. - Add runtime probes, synthetic reference scenes and per-dispatch profiling. Add exact gfx11 DLSS-RR inference using f16 cooperative matrices: - Reproduce FP8 conversions, accumulation and camera reprojection arithmetic. - Widen model weights and avoid requiring VK_EXT_shader_float8. - Extend model building, replay tools and descriptor metadata. Expand motion preprocessing and experimental AW2 native-motion support: - Add tiled LDS dilation, padded allocation handling and thin-only sky fill. - Order dilation with input waits and NGX on the selected stream. - Add jitter-aligned native composition, hybrid routing and wire history repair. - Add prepared masks, sparse repair and independent motion/repair controls. Add optional fused R11G11B10 input/output conversion, sampled stage timings and profile summarization. Extend configuration, packaging, documentation, FidelityFX headers and CPU/GPU regression coverage.
32 lines
1.8 KiB
Bash
Executable File
32 lines
1.8 KiB
Bash
Executable File
#!/usr/bin/env bash
|
|
set -euo pipefail
|
|
|
|
# Builds build/d4r_nvngx.dll, the D3D12/Vulkan-to-CUDA NGX core shim loaded by
|
|
# OptiScaler through its NvngxPath setting.
|
|
ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
|
|
MINGW_CXX="${MINGW_CXX:-x86_64-w64-mingw32-g++}"
|
|
CLANG_CL="${CLANG_CL:-clang-cl}"
|
|
|
|
VULKAN_INCLUDE="${VULKAN_INCLUDE:-/usr/include}"
|
|
|
|
mkdir -p "$ROOT/build"
|
|
# Native configuration helper, launched automatically by InitializeASI.
|
|
"$MINGW_CXX" -std=c++20 -O2 -Wall -Wextra -Werror -static -municode \
|
|
"$ROOT/tools/d4r_asi_setup.cpp" -o "$ROOT/build/d4r-setup.exe"
|
|
bash "$ROOT/scripts/build_vulkan_staging.sh"
|
|
# Only the Vulkan headers from the host include tree, not its libc headers.
|
|
mkdir -p "$ROOT/build/vulkan-include"
|
|
ln -sfn "$VULKAN_INCLUDE/vulkan" "$ROOT/build/vulkan-include/vulkan"
|
|
ln -sfn "$VULKAN_INCLUDE/vk_video" "$ROOT/build/vulkan-include/vk_video"
|
|
PARAM_OBJECT="$ROOT/build/d4r_ngx_param_msvc.obj"
|
|
"$CLANG_CL" --target=x86_64-pc-windows-msvc /nologo /std:c++20 /O2 /c /GS- /GR- /EHs-c- /Zl \
|
|
"/Fo$PARAM_OBJECT" -- "$ROOT/tools/d4r_ngx_param_msvc.cpp"
|
|
# The engine (D4R_ENGINE) reaches Vulkan through a function table: MinGW has no Vulkan import library.
|
|
"$MINGW_CXX" -std=c++20 -O2 -Wall -Wextra -Wno-missing-field-initializers -DD4R_ENGINE_VK_TABLE -I"$ROOT/build/vulkan-include" -I"$ROOT/build/vulkan-staging" -shared -static -static-libgcc -static-libstdc++ \
|
|
"$ROOT/tools/d4r_nvngx_shim.cpp" "$ROOT/tools/d4r_ngx_param_host.cpp" "$PARAM_OBJECT" \
|
|
"$ROOT/engine/runtime.cpp" "$ROOT/engine/game.cpp" "$ROOT/engine/game_m.cpp" "$ROOT/engine/game_rr.cpp" "$ROOT/engine/vk_dispatch.cpp" \
|
|
-ldxgi -lbcrypt -Wl,--entry,d4r_dll_entry -o "$ROOT/build/d4r_nvngx.dll"
|
|
printf 'Built %s\n' "$ROOT/build/d4r_nvngx.dll"
|
|
cp "$ROOT/build/d4r_nvngx.dll" "$ROOT/build/d4r.asi"
|
|
printf 'Built %s\n' "$ROOT/build/d4r.asi"
|