- Match render/compute adapters and gate RR models by GPU capabilities - Add RDNA2 native texture kernels and fix FP16 rounding - Harden model builds, cache validation and packaging - Add startup tracing, timeouts, documentation and regression tests
5 lines
129 B
C
5 lines
129 B
C
#pragma once
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#ifndef D4R_RUNTIME_BUILD_ID
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#define D4R_RUNTIME_BUILD_ID "unidentified (built without runtime_build_id.sh)"
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#endif
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