Implement native NGX feature-13 RR through a LUID-matched D3D12/Vulkan shared-memory and timeline-fence bridge. Add owned parameter snapshots, GPU resource lifetime handling, inherited/enhanced barriers, optional guides, sampled input formats and depth-plane support with stencil preservation. Separate RR initialization from the SR CUDA runtime and expose explicit backend/model selection through player configuration. Add synthetic bridge, snapshot and NGX lifecycle harnesses covering camera/history/reset, parameter mutation, delayed submission, early release, capability gating and unsupported-input rejection. Add exact gfx11 D/E model generation, verified caches, versioned local deployment with configuration backups, and isolated portable model tools with pinned Python, NumPy and glslang dependencies. Extend Windows K benchmarking and private native-cache selection. Fix LLVM 22 emitter/helper compatibility and preserve exact-output validation for local output-kernel optimization. Add native FSR RR provider diagnostics, local development package refresh tooling, installer/checker updates, FidelityFX headers and Windows parity documentation. Keep NVIDIA binaries, derived models and private optimized kernels out of distributable packages. Native RR evidence remains synthetic; game validation, FSR RR dispatch, installer integration and Linux performance parity remain incomplete.
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#pragma once
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#include <windows.h>
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#include <d3d12.h>
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#include <dxgi1_4.h>
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#include <cstdio>
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#include <string>
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// Native Windows uses the installed driver's normal D3D12 path. Do not import
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// Proton's amdxc64 shim or Linux PCI/sysfs discovery into this process.
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inline bool d4r_fsr_rr_driver_extension(ID3D12Device* device, std::string& detail)
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{
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LUID luid{};
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device->GetAdapterLuid(&luid);
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IDXGIFactory4* factory = nullptr;
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if (FAILED(CreateDXGIFactory2(0, IID_PPV_ARGS(&factory)))) {
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detail = "native Windows: DXGI factory query failed";
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return false;
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}
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IDXGIAdapter1* adapter = nullptr;
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const HRESULT result = factory->EnumAdapterByLuid(luid, IID_PPV_ARGS(&adapter));
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factory->Release();
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if (FAILED(result)) {
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detail = "native Windows: device adapter query failed";
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return false;
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}
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DXGI_ADAPTER_DESC1 desc{};
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const HRESULT described = adapter->GetDesc1(&desc);
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adapter->Release();
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if (FAILED(described)) {
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detail = "native Windows: adapter description failed";
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return false;
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}
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char text[160];
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std::snprintf(text, sizeof(text), "native Windows DXGI %04x:%04x; installed D3D12 driver path",
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desc.VendorId, desc.DeviceId);
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detail = text;
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return true;
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}
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