Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
45 lines
2.9 KiB
PowerShell
45 lines
2.9 KiB
PowerShell
[CmdletBinding()]
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param(
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[string[]]$GpuArchitectures,
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[ValidateSet('stable','therock')][string]$RuntimeProfile='therock',
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[string]$ZludaRoot, [string]$DlssDll,
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[switch]$PackageGames,
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[string]$BuildRoot, [string]$OutputRoot, [string]$ArchiveDirectory
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)
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$ErrorActionPreference='Stop'
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. (Join-Path $PSScriptRoot 'gpu-target.ps1')
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$repo=[IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..'))
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if (!$GpuArchitectures) { $GpuArchitectures=@(Get-D4RGpuTargets | ForEach-Object { $_.architecture }) }
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foreach ($arch in $GpuArchitectures) { [void](Get-D4RGpuTargetInfo $arch) }
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if (@($GpuArchitectures | Select-Object -Unique).Count -ne $GpuArchitectures.Count) { throw 'Duplicate GPU target.' }
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if (!$BuildRoot) { $BuildRoot=Join-Path $repo 'build/windows-gpu-coverage' }
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if (!$OutputRoot) { $OutputRoot=Join-Path $repo 'dist/windows-gpu-coverage' }
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if (!$ZludaRoot) { $ZludaRoot=Join-Path $repo 'dist/zluda-windows-final' }
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if ($ArchiveDirectory -and !$PackageGames) { throw 'ArchiveDirectory requires PackageGames.' }
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if ($PackageGames -and (!$DlssDll -or ![IO.Path]::IsPathRooted($DlssDll) -or !(Test-Path -LiteralPath $DlssDll))) {
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throw 'PackageGames requires an absolute path to your local nvngx_dlss.dll; it will not be redistributed.'
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}
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New-Item -ItemType Directory -Force $BuildRoot | Out-Null
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if ($ArchiveDirectory) { New-Item -ItemType Directory -Force $ArchiveDirectory | Out-Null }
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$results=[Collections.Generic.List[object]]::new()
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foreach ($arch in $GpuArchitectures) {
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$build="$BuildRoot-$arch"; $diag="$OutputRoot-$arch"
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$log=Join-Path $BuildRoot "$arch-build.log"
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Write-Host "Building $arch (compile/package only; no GPU workloads). Log: $log"
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& (Join-Path $PSScriptRoot 'build-windows-rdna4.ps1') -RuntimeProfile $RuntimeProfile -GpuArch $arch `
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-ZludaRoot $ZludaRoot -BuildDirectory $build -InstallDirectory $diag *> $log
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$row=[ordered]@{architecture=$arch; compiled=$true; hardwareTestExecuted=$false; buildDirectory=$build; diagnosticRoot=$diag; log=$log}
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if ($PackageGames) {
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$k="$BuildRoot-native-k-$arch"; $m="$BuildRoot-native-m-$arch"; $game="$OutputRoot-game-$arch"
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& (Join-Path $PSScriptRoot 'stage-native-k.ps1') -DlssDll $DlssDll -PackageRoot $diag -GpuArch $arch -OutputDirectory $k
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& (Join-Path $PSScriptRoot 'stage-native-m.ps1') -DlssDll $DlssDll -PackageRoot $diag -GpuArch $arch -OutputDirectory $m
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$packageArgs=@{DiagnosticRoot=$diag; GpuArch=$arch; PackageRoot=$game; ZludaRoot=$ZludaRoot; KernelKRoot=$k; KernelMRoot=$m}
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if ($ArchiveDirectory) { $packageArgs.ArchivePath=Join-Path $ArchiveDirectory "d4r-windows-$arch.zip" }
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& (Join-Path $PSScriptRoot 'package-windows-game.ps1') @packageArgs
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$row.gamePackage=$game
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}
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$results.Add($row)
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$results | ConvertTo-Json -Depth 5 | Set-Content (Join-Path $BuildRoot 'matrix-build.json') -Encoding UTF8
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Write-Host "Compiled $arch; hardware validation remains separate."
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}
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