Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
11 lines
425 B
Plaintext
11 lines
425 B
Plaintext
// CU mode: the waves of a window share one L0 cache (1-6% faster here; slower in the wide layers)
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// d4r-build-flags: -mcumode
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#define PWIN_F32ACC
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#ifndef D4R_K_POS_MT
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#define D4R_K_POS_MT 2
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#elif !defined(__GFX12__) || !defined(D4R_K_FP16_BASELINE)
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#error "experimental position token tiling requires gfx12 strict K baseline"
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#endif
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#include "pwin_pos.h"
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POS_DECODER(dltss_pwin_dec0_layer, 2, 32, 64, 40, 48, D4R_K_POS_MT)
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