Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
46 lines
2.7 KiB
Python
46 lines
2.7 KiB
Python
#!/usr/bin/env python3
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"""Generate engine/rr/enc0_m.comp's source: encoder 0 with ptx2rr.py's translation of NVIDIA's per-pixel feature gather
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(run by wave 0, as NVIDIA runs it in one warp) and the native rest (engine/rr/enc0_m_decl.glsl, enc0_m_tail.glsl).
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usage: gen_enc0_m.py ENC0.generated.comp OUT.comp
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The translation's main is cut at its first workgroup barrier: by then the 10 x 10 pixels' features and the noise grid
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are in its shared buffer sh and the state surfaces 304 / 1016 are written. Model data derived from the user's DLL is in
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the translated part; do not commit the output.
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"""
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import re
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import sys
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def main():
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src, out = sys.argv[1:3]
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lines = open(src).read().split('\n')
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m = next(i for i, l in enumerate(lines) if l.startswith('void main()'))
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head = '\n'.join(lines[:m]).replace('layout(local_size_x = 32, local_size_y = 1, local_size_z = 1) in;',
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'layout(local_size_x = 128, local_size_y = 1, local_size_z = 1) in;')
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body = lines[m + 2:]
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first = next(i for i, l in enumerate(body) if not re.match(r' (precise |bool |uint64_t |float |uint |int )', l))
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bar = next(i for i, l in enumerate(body) if l.strip() == 'memoryBarrierShared(); barrier();')
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decls, prologue = body[:first], body[first:bar]
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# NVIDIA's warp gathers the 96 key pixels in a loop of three 32-pixel steps, then the four corners: the steps go to
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# waves 0-2 (the setup before the loop runs in every wave, the corners in wave 0)
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do_ = next(i for i, l in enumerate(prologue) if l.strip() == 'do')
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end = next(i for i, l in enumerate(prologue) if l.strip().startswith('} while (again_'))
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loop = '\n'.join(prologue[do_ - 1:end + 1])
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inc = re.search(r'(r\d+) = uint\((r\d+) \+ 32u\);\n\s+(p\d+) = \(\1 < 96u\);', loop)
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counter = inc.group(1)
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loop = loop.replace(inc.group(0), inc.group(0).replace('+ 32u', '+ 96u'))
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pre = [l.replace(f'{counter} = uint(0u);', f'{counter} = uint(32u * gl_SubgroupID);') for l in prologue[:do_ - 1]]
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post = prologue[end + 1:]
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head = head.replace('shared uint mms[384];', 'shared uint mms[384 * 4];')
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text = (head + '\n#extension GL_GOOGLE_include_directive : require\n#include "enc0_m_decl.glsl"\n\nvoid main()\n{\n' +
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'\n'.join(decls) + '\n // the translated feature gather (NVIDIA\'s one warp, its pixel loop split over the waves)\n' +
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'\n'.join(pre) + '\n if (gl_SubgroupID < 3u) {\n' + loop + '\n }\n if (gl_SubgroupID == 0u) {\n' +
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'\n'.join(post) + '\n }\n#include "enc0_m_tail.glsl"\n}\n')
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open(out, 'w').write(text)
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print(f'{out}: {len(decls)} declaration lines, {len(prologue)} prologue lines')
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if __name__ == '__main__':
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main()
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