Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
12 lines
336 B
Bash
12 lines
336 B
Bash
#!/usr/bin/env bash
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set -euo pipefail
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ROOT="$(cd "$(dirname "${BASH_SOURCE[0]}")/.." && pwd)"
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CXX="${CXX:-g++}"
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mkdir -p "$ROOT/build"
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"$CXX" -std=c++20 -O2 -Wall -Wextra \
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"$ROOT/tools/replay_dlss_texture_sample.cpp" -ldl \
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-o "$ROOT/build/replay_dlss_texture_sample"
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printf 'Built %s\n' "$ROOT/build/replay_dlss_texture_sample"
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