Add native K/M/RR inference engines, HIP kernels, replay and validation harnesses, and Windows DLSS setup and runtime support. Include GPU profiling tools, build and packaging scripts, platform integration patches, and implementation documentation.
7 lines
334 B
Plaintext
7 lines
334 B
Plaintext
// CU mode: the waves of a window share one L0 cache (1-6% faster here; slower in the wide layers)
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// QKV chains two at a time (K-race port): -1.7% on top of op_imgt (paired gfx1200 replay, exact)
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// d4r-build-flags: -mcumode -DPWIN_QKV_SPLIT
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#define PWIN_F32ACC
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#include "pwin_layer.h"
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PWIN_DECODER(dltss_pwin_dec1_layer, 2, 64, 64)
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