Add an optional D4R_INSTALL_MODE=asi release (d4r-<version>-asi.zip) holding only d4r.asi and a companion d4r/ folder, to drop into an existing OptiScaler plugin directory. - Shim: export InitializeASI. It identifies OptiScaler by its PE export name to find the active INI, then launches d4r-setup.exe out of process (no GPU or network work under the loader lock). The .asi build loads its runtime and config from the companion d4r/ folder. - tools/d4r_asi_setup.cpp: native helper. It waits for the game to exit, installs the D3D12 wrapper and the private d4r12core.dll beside the EXE, and merges the NGX route into the loader's INI (including GE-Proton's prefix-local INI) with backups. Unchanged launches do nothing. It skips Proton helpers and background utilities and runs setup for one plugin install at a time. - scripts/private_d3d12_core.py: points vkd3d's d3d12.dll forwarder at d4r12core.dll without moving code addresses. - install.sh runs from inside the ASI's d4r/ as well as the proxy release root. d4r-check.sh checks ASI installs (loader, plugin path, LoadAsiPlugins, HookOriginalNvngxOnly, Wine drive paths). - Packaging, build script, docs, ASI_README.txt and tests.
161 lines
9.0 KiB
Bash
Executable File
161 lines
9.0 KiB
Bash
Executable File
#!/bin/sh
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# Checks an d4r install: run it from the game folder (the one holding the game's .exe and d4r/),
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# or give that folder as the argument. It only reads files and prints what it finds.
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# usage: sh plugins/d4r/d4r-check.sh GAME_FOLDER [ROCM_DIR] (or sh d4r/d4r-check.sh for proxy installs)
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GAME="${1:-.}"
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D4R="$GAME/d4r"
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INI="${D4R_OPTISCALER_INI:-$GAME/OptiScaler.ini}"
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script_dir=$(cd "$(dirname "$0")" 2>/dev/null && pwd -P)
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if [ -z "${D4R_OPTISCALER_INI:-}" ] && [ ! -f "$INI" ] && [ "${script_dir##*/}" = d4r ]; then
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loader_dir=$(cd "$script_dir/../.." 2>/dev/null && pwd -P)
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[ ! -f "$loader_dir/OptiScaler.ini" ] || INI="$loader_dir/OptiScaler.ini"
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fi
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wine_file() {
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windows_path=$(printf '%s' "$1" | tr '\\' '/')
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case "$windows_path" in
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[zZ]:*) printf '%s\n' "${windows_path#??}" ;;
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[a-zA-Z]:*)
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case "$INI" in
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*/drive_c/*)
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prefix="${INI%/drive_c/*}"
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drive=$(printf '%s' "${windows_path%%:*}" | tr '[:upper:]' '[:lower:]')
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drive_root=$(readlink -f "$prefix/dosdevices/$drive:" 2>/dev/null)
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if [ -n "$drive_root" ]; then printf '%s%s\n' "$drive_root" "${windows_path#??}"; else return 1; fi ;;
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*) return 1 ;;
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esac ;;
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*) printf '%s/%s\n' "$GAME" "$windows_path" ;;
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esac
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}
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problems=0
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ok() { printf ' ok %s\n' "$1"; }
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bad() { printf ' MISSING %s\n' "$1"; problems=$((problems + 1)); }
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note() { printf ' note %s\n' "$1"; }
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misconfigured() { printf ' CONFIG %s\n' "$1"; problems=$((problems + 1)); }
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ini_value() {
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awk -v section="$1" -v key="$2" '
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{ sub(/\r$/, ""); line = $0; sub(/^[ \t]+/, "", line); sub(/[ \t]+$/, "", line) }
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line ~ /^\[/ { active = (tolower(line) == "[" section "]"); next }
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active && tolower(line) ~ "^" key "[ \t]*=" {
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count++; sub(/^[^=]*=[ \t]*/, "", line); value = line
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}
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END { if (count != 1) exit 1; print value }
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' "$INI"
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}
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nvngx_path=$(ini_value libraries nvngxpath 2>/dev/null) && unique_path=yes || unique_path=no
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normalized_path=$(printf '%s' "$nvngx_path" | tr '\\' '/' | tr '[:upper:]' '[:lower:]')
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asi_backend=no
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case "$normalized_path" in */d4r.asi) asi_backend=yes ;; esac
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if [ "$asi_backend" = yes ]; then
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asi_file=$(wine_file "$nvngx_path") || asi_file=
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D4R="$(dirname "$asi_file")/d4r"
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fi
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# ROCm: the argument, else d4r.ini's RocmDir, else the bundled d4r/rocm, else D4R_ROCM_DIR, else /opt/rocm
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ini_rocm=$(sed -n 's/^[[:space:]]*RocmDir[[:space:]]*=[[:space:]]*\([^;#]*\).*/\1/p' "$D4R/d4r.ini" 2>/dev/null | tail -1 | sed 's/[[:space:]]*$//')
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[ "$ini_rocm" = auto ] && ini_rocm=
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case "$ini_rocm" in "~/"*) ini_rocm="$HOME/${ini_rocm#\~/}" ;; esac
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[ -z "$ini_rocm" ] && [ -d "$D4R/rocm/lib" ] && ini_rocm="$D4R/rocm"
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ROCM="${2:-${ini_rocm:-${D4R_ROCM_DIR:-/opt/rocm}}}"
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external_backend=$(awk '
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{ sub(/\r$/, ""); line = $0; sub(/^[ \t]+/, "", line); sub(/[ \t]+$/, "", line) }
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line ~ /^\[/ { dlss = (tolower(line) == "[dlss]"); next }
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dlss && tolower(line) ~ /^allowexternalbackend[ \t]*=/ {
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count++; sub(/^[^=]*=[ \t]*/, "", line); value = tolower(line)
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}
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END { if (count == 1 && value == "true") print "true" }
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' "$INI" 2>/dev/null)
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printf 'd4r install in %s\n' "$(cd "$GAME" 2>/dev/null && pwd || echo "$GAME")"
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[ -d "$D4R" ] || { printf 'no d4r folder here; run this from the folder with the game .exe\n'; exit 1; }
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ls "$GAME"/*.exe >/dev/null 2>&1 && ok "game executable next to d4r/" || note "no .exe next to d4r/ (it must be the game's main executable folder)"
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if [ "$asi_backend" = yes ]; then
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loader=no
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loader_dir=$(dirname "$INI")
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for folder in "$GAME" "$loader_dir"; do
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for f in dxgi.dll winmm.dll version.dll winhttp.dll wininet.dll dbghelp.dll OptiScaler.dll; do
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[ ! -f "$folder/$f" ] || { ok "$folder/$f (verify this is your existing OptiScaler loader)"; loader=yes; }
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done
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done
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[ "$loader" = yes ] || bad 'OptiScaler proxy loader (dxgi.dll, winmm.dll, etc.; nvngx.dll mode does not load ASIs)'
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else
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[ -f "$GAME/dxgi.dll" ] && ok dxgi.dll || bad 'dxgi.dll (re-extract the d4r zip)'
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fi
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[ -f "$INI" ] && ok "OptiScaler config: $INI" || bad "OptiScaler config: $INI"
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core_name=d3d12core.dll
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[ "$asi_backend" != yes ] || [ ! -f "$D4R/d4r12core.dll" ] || core_name=d4r12core.dll
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for f in d3d12.dll "$core_name"; do
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[ -f "$GAME/$f" ] && ok "$f" || bad "$f (re-extract the d4r zip)"
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done
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for f in nvcuda.dll zluda/libcuda.so d4r.ini; do
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[ -f "$D4R/$f" ] && ok "$D4R/$f" || bad "$D4R/$f (re-extract the d4r zip)"
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done
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[ "$asi_backend" = yes ] || { [ -f "$GAME/d4r/nvngx.dll" ] && ok d4r/nvngx.dll || bad 'd4r/nvngx.dll (re-extract the d4r zip)'; }
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# File presence alone does not establish NGX routing: OptiDllPath=d4r can still
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# select system32/_nvngx.dll before d4r/nvngx.dll. Check the per-DLL override.
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if [ -f "$INI" ]; then
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# Also recognize an absolute Wine Z: path to this install's shim (as used
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# by developer launches); do not accept an arbitrary nvngx.dll elsewhere.
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game_path=$(cd "$GAME" 2>/dev/null && pwd -P)
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absolute_path=$(printf 'z:%s/d4r/nvngx.dll' "$game_path" | tr '[:upper:]' '[:lower:]')
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if [ "$asi_backend" = yes ]; then
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plugins_path=$(ini_value plugins path 2>/dev/null) || plugins_path=auto
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case "$plugins_path" in auto|'') plugins_path=plugins ;; esac
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plugin_route=$(printf '%s/d4r.asi' "$plugins_path" | tr '\\' '/' | tr '[:upper:]' '[:lower:]')
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if [ "$unique_path" = yes ] && [ "$normalized_path" = "$plugin_route" ]; then
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ok "OptiScaler NGX routing: NvngxPath=$nvngx_path (d4r ASI)"
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else
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misconfigured 'NvngxPath must select d4r.asi in the configured [Plugins] Path; relaunch to retry automatic setup'
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fi
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[ -f "$asi_file" ] && ok "ASI backend: $asi_file" || bad "ASI backend: $asi_file"
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load_asi=$(ini_value plugins loadasiplugins 2>/dev/null | tr '[:upper:]' '[:lower:]')
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[ "$load_asi" = true ] || misconfigured 'Set [Plugins] LoadAsiPlugins=true'
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original_hook=$(ini_value hooks hookoriginalnvngxonly 2>/dev/null | tr '[:upper:]' '[:lower:]')
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[ "$original_hook" = true ] || misconfigured 'Set [Hooks] HookOriginalNvngxOnly=true'
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elif [ "$unique_path" = yes ] && { [ "$normalized_path" = 'd4r/nvngx.dll' ] ||
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[ "$normalized_path" = './d4r/nvngx.dll' ] || [ "$normalized_path" = "$absolute_path" ]; }; then
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ok "OptiScaler NGX routing: NvngxPath=$nvngx_path (d4r shim)"
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case "$normalized_path" in
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z:*) ;;
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*) [ "$external_backend" = true ] || note "relative NvngxPath requires the game's working directory to be this folder" ;;
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esac
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else
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misconfigured 'OptiScaler NGX routing: set [Libraries] NvngxPath=d4r\nvngx.dll (exactly once); OptiDllPath alone can load system _nvngx.dll'
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note 'd4r/ngx/_nvngx.dll is the NVIDIA core for the shim, not the OptiScaler target'
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fi
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fi
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[ -f "$D4R/nvngx_dlss.dll" ] && ok "d4r/nvngx_dlss.dll (NVIDIA DLSS library)" || bad "d4r/nvngx_dlss.dll: copy NVIDIA's DLSS library here"
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[ -f "$D4R/ngx/_nvngx.dll" ] && ok "d4r/ngx/_nvngx.dll (NVIDIA NGX runtime)" || bad "d4r/ngx/_nvngx.dll: copy NVIDIA's NGX runtime here"
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if [ -f "$D4R/nvngx_dlss.dll" ] && command -v strings >/dev/null 2>&1; then
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v=$(strings -el "$D4R/nvngx_dlss.dll" | grep -A1 '^FileVersion$' | sed -n 2p | tr ',' '.')
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case "$v" in
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310.7.*|310.9.*) ok "DLSS version $v (native kernels verified for 310.7 and 310.9)" ;;
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"") note "cannot read the DLSS version" ;;
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*) note "DLSS version $v: kernels whose code changed run without native kernels (slower)" ;;
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esac
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fi
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found=
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for dir in "$ROCM/lib" /opt/rocm/lib /usr/lib /usr/lib64 /usr/lib/x86_64-linux-gnu; do
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[ -e "$dir/libamdhip64.so.7" ] && { found="$dir"; break; }
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done
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[ -n "$found" ] && ok "ROCm HIP runtime ($found/libamdhip64.so.7)" || bad "ROCm HIP runtime 7.x (libamdhip64.so.7); re-extract the d4r zip, which includes it in d4r/rocm"
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[ -e /dev/kfd ] && ok "/dev/kfd (ROCm compute device)" || bad "/dev/kfd: the amdgpu compute interface is not available"
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target="" best_simds=0
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for props in /sys/class/kfd/kfd/topology/nodes/*/properties; do
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s=$(sed -n 's/^simd_count //p' "$props" 2>/dev/null); t=$(sed -n 's/^gfx_target_version //p' "$props" 2>/dev/null)
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[ -n "$s" ] && [ "$s" -gt "$best_simds" ] && [ -n "$t" ] && [ "$t" != 0 ] && { target="$t"; best_simds="$s"; }
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done
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if [ -n "$target" ]; then
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arch=$(printf 'gfx%d%d%x' $((target / 10000)) $(((target / 100) % 100)) $((target % 100)))
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if [ -d "$D4R/kernels/$arch" ]; then ok "GPU $arch: native kernels present"
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else note "GPU $arch: no native kernels for it in this release (DLSS runs, much slower)"; fi
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fi
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if [ "$external_backend" = true ]; then
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note "AllowExternalBackend requires the patched OptiScaler DLL; keep native AMD identity visible for FSR4"
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printf '\nSteam launch options for this patched setup:\n PROTON_ENABLE_NVAPI=1 DXVK_NVAPI_ALLOW_OTHER_DRIVERS=1 DXVK_NVAPI_GPU_ARCH=AD100 WINE_HIDE_AMD_GPU=0 %%command%%\n'
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else
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printf '\nSteam launch options for this game:\n PROTON_FORCE_NVAPI=1 DXVK_NVAPI_GPU_ARCH=AD100 %%command%%\n'
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fi
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[ "$problems" -eq 0 ] && printf '\nFiles and OptiScaler NGX routing checks passed (runtime initialization is not tested).\n' || printf '\n%d thing(s) to fix above.\n' "$problems"
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[ "$problems" -eq 0 ]
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