# NVIDIA DLLs the Windows backend accepts, by exact SHA256. NVIDIA DLLs are # never shipped or committed; players copy their own. # dlss = nvngx_dlss.dll (d4r\nvngx_dlss.dll) # ngx = _nvngx.dll, NVIDIA's NGX core from a display driver (d4r\ngx\_nvngx.dll) # status: validated = tested on Windows hardware by the project; anything else is # accepted but reported as having had less testing in d4r\d4r_nvngx.log and d4r-check.ps1. # Native kernels only replace DLSS code whose PTX identity matches; anything else # falls back to ZLUDA's translated kernels, so an accepted DLL is never run with a # wrong native kernel. # kind sha256 version status dlss 3975567B8943C53ACCE397F2B72380092F84F162D00B0D2C7D08A1025C563983 310.9.1 validated dlss 1CDFDC957CB7FC9805500CA6793F607EF2D4DBD7C967FEAC70ACA9CAF382D0C0 310.7.0 unvalidated ngx 66767018C36B3BAB46398DADE3ADF173DAA3730FDA75965689EA848C9BC4E79B 32.0.16.1714 validated ngx 0765FB7FB2B8BE28EE1F0226679D7B2636A69CACCE5A23891984978F690D81A4 32.0.15.9636 unvalidated