[CmdletBinding()] param( [ValidateSet('install','restore','run')][string]$Action = 'run', [Parameter(Mandatory=$true)][string]$GameExe, [string]$NgxCore, [string]$DlssDll, [ValidateSet(11,13)][int]$Preset = 11, [int]$RunSeconds = 0, [string]$DiagnosticResolution, [string]$CacheDirectory = $env:ZLUDA_CACHE_DIR, [string]$LocalTextureKernels, [switch]$ValidateOutput, [switch]$ProfileStages, [switch]$ProfileKernels, [switch]$ProfileCommandHooks, [switch]$ProfileCudaApi, [switch]$ProfileGpuBoundary, [switch]$UncachedInteropLists, [switch]$AsyncInterop, [switch]$VerboseRuntime, [switch]$CaptureExceptions, [string[]]$GameArguments = @('-dx12'), [string]$OutputDirectory ) $ErrorActionPreference = 'Stop' if ($ProfileGpuBoundary -and !$AsyncInterop) { throw '-ProfileGpuBoundary requires -AsyncInterop.' } $package = [IO.Path]::GetFullPath($PSScriptRoot) $GameExe = (Get-Item -LiteralPath $GameExe -ErrorAction Stop).FullName $game = Split-Path $GameExe $backup = Join-Path $game '.d4r-backup' $manifestPath = Join-Path $backup 'manifest.json' function GamePath([string]$relative) { $path = [IO.Path]::GetFullPath((Join-Path $game $relative)) if (!$path.StartsWith($game + '\', [StringComparison]::OrdinalIgnoreCase)) { throw "Path escapes game directory: $relative" } return $path } if (Get-Process -Name ([IO.Path]::GetFileNameWithoutExtension($GameExe)) -ErrorAction SilentlyContinue) { throw 'Close the game before installing, restoring or running this diagnostic.' } if ($Action -eq 'restore') { if (!(Test-Path -LiteralPath $manifestPath)) { throw 'No d4r installation manifest exists.' } $manifest = Get-Content -LiteralPath $manifestPath -Raw | ConvertFrom-Json foreach ($entry in $manifest.files) { $path = GamePath $entry.path if ((Test-Path -LiteralPath $path) -and (Get-FileHash -LiteralPath $path -Algorithm SHA256).Hash -ne $entry.installedHash) { throw "File changed since installation; preserved: $path" } } foreach ($entry in $manifest.files) { $path = GamePath $entry.path if ($entry.existed) { Copy-Item -LiteralPath (Join-Path $backup ('original/' + $entry.path)) -Destination $path -Force } elseif (Test-Path -LiteralPath $path) { Remove-Item -LiteralPath $path -Force } } # Remove only empty directories; preserve user files and diagnostic logs. if (Test-Path -LiteralPath (GamePath 'd4r')) { Get-ChildItem -LiteralPath (GamePath 'd4r') -Directory -Recurse | Sort-Object { $_.FullName.Length } -Descending | ForEach-Object { if (!(Get-ChildItem -LiteralPath $_.FullName -Force)) { Remove-Item -LiteralPath $_.FullName } } if (!(Get-ChildItem -LiteralPath (GamePath 'd4r') -Force)) { Remove-Item -LiteralPath (GamePath 'd4r') } } Move-Item -LiteralPath $manifestPath -Destination (Join-Path $backup ('restored-' + (Get-Date -Format 'yyyyMMdd-HHmmss-fff') + '.json')) Write-Host "Original game files restored. Backups retained: $backup" return } if (!$NgxCore -or !$DlssDll) { throw 'Pass both local NVIDIA DLL paths with -NgxCore and -DlssDll.' } $NgxCore = (Get-Item -LiteralPath $NgxCore).FullName $DlssDll = (Get-Item -LiteralPath $DlssDll).FullName $metadata = Get-Content -LiteralPath (Join-Path $package 'package.json') -Raw | ConvertFrom-Json foreach ($file in $metadata.files) { if ((Get-FileHash -LiteralPath (Join-Path $package $file.path) -Algorithm SHA256).Hash -ne $file.sha256) { throw "Package file changed; rebuild package: $($file.path)" } } if ((Get-FileHash -LiteralPath $DlssDll -Algorithm SHA256).Hash -ne $metadata.dlssSha256) { throw 'DLSS DLL does not match the validated 310.9.1 native manifest. Rebuild and validate native manifests for this DLL first.' } $textureFiles=@(); $textureManifest=@() if ($LocalTextureKernels) { $LocalTextureKernels=(Get-Item -LiteralPath $LocalTextureKernels -ErrorAction Stop).FullName $validation=Get-Content -LiteralPath (Join-Path $LocalTextureKernels 'validation.json') -Raw | ConvertFrom-Json if (!$validation.passed -or !$validation.strictRgb -or $validation.architecture -ne 'gfx1201' -or $validation.source.dlssSha256 -ne $metadata.dlssSha256 -or !$validation.source.accuracy) { throw 'Local texture kernels must pass test-native-texture.ps1 with the exact packaged DLSS identity.' } foreach ($object in $validation.source.objects.PSObject.Properties) { if ($object.Name -notin @('hiluma_engine_output_depthinv_mvlo_hdr_max_v2_rel.hsaco','hiluma_engine_output_depthreg_mvhi_ldr_max_v2_rel.hsaco')) { throw "Unvalidated local texture variant: $($object.Name)" } $path=Join-Path $LocalTextureKernels $object.Name if ((Get-FileHash -LiteralPath $path -Algorithm SHA256).Hash.ToLowerInvariant() -ne $object.Value) { throw 'Local texture object changed after validation.' } $textureFiles+=Get-Item -LiteralPath $path } if ($textureFiles.Count -ne 2) { throw 'Expected both validated local K output variants.' } # Use the manifest covered by validation, rather than a mutable extra file. foreach ($line in Get-Content -LiteralPath (Join-Path $LocalTextureKernels 'd4r-kernels.txt')) { if (!$line.Trim() -or $line.StartsWith('#')) { continue } if ($line -notmatch '^([A-Za-z0-9_]+) ([0-9a-f]{16})$' -or ($Matches[1]+'.hsaco') -notin @($textureFiles.Name)) { throw 'Invalid local texture manifest.' } $textureManifest+=$line } if ($textureManifest.Count -ne 2) { throw 'Expected two local texture manifest identities.' } if ((Get-FileHash -LiteralPath (Join-Path $LocalTextureKernels 'd4r-kernels.txt') -Algorithm SHA256).Hash.ToLowerInvariant() -ne $validation.manifestSha256) { throw 'Local texture manifest changed after validation.' } } $manifest = if (Test-Path -LiteralPath $manifestPath) { Get-Content -LiteralPath $manifestPath -Raw | ConvertFrom-Json } else { [pscustomobject]@{game=$GameExe; files=@()} } if ($manifest.game -ne $GameExe) { throw 'Backup manifest belongs to another executable.' } if (!(Test-Path -LiteralPath $manifestPath) -and (Test-Path -LiteralPath (GamePath 'd4r'))) { throw 'An existing d4r directory has no installation manifest; preserved.' } New-Item -ItemType Directory -Force $backup | Out-Null function InstallFile([string]$source, [string]$relative) { $relative=$relative.Replace('/','\') $path = GamePath $relative $entry = @($manifest.files | Where-Object { $_.path.Replace('/','\') -eq $relative }) | Select-Object -First 1 if ($entry) { if ((Test-Path -LiteralPath $path) -and (Get-FileHash -LiteralPath $path -Algorithm SHA256).Hash -ne $entry.installedHash) { throw "Installed file changed; preserved: $path" } } else { $existed = Test-Path -LiteralPath $path if ($existed) { $original = Join-Path $backup ('original/' + $relative) New-Item -ItemType Directory -Force (Split-Path $original) | Out-Null Copy-Item -LiteralPath $path -Destination $original } $entry = [pscustomobject]@{path=$relative; existed=[bool]$existed; installedHash=''} $manifest.files = @($manifest.files) + @($entry) } New-Item -ItemType Directory -Force (Split-Path $path) | Out-Null Copy-Item -LiteralPath $source -Destination $path -Force $entry.installedHash = (Get-FileHash -LiteralPath $path -Algorithm SHA256).Hash $manifest | ConvertTo-Json -Depth 6 | Set-Content -LiteralPath $manifestPath -Encoding UTF8 } InstallFile (Join-Path $package 'OptiScaler.dll') 'dxgi.dll' foreach ($file in Get-ChildItem -LiteralPath (Join-Path $package 'd4r') -Recurse -File) { InstallFile $file.FullName $file.FullName.Substring($package.Length+1) } if ($LocalTextureKernels) { foreach ($file in $textureFiles) { InstallFile $file.FullName ('d4r/native/' + $file.Name) } $combinedManifest=Join-Path $backup 'generated-native-manifest.txt' @(Get-Content -LiteralPath (Join-Path $package 'd4r/native/d4r-kernels.txt')) + $textureManifest | Set-Content -LiteralPath $combinedManifest -Encoding ASCII InstallFile $combinedManifest 'd4r/native/d4r-kernels.txt' } # Private local test copies only; these are never added to the public package. InstallFile $NgxCore 'd4r/vendor/_nvngx.dll' InstallFile $DlssDll 'd4r/vendor/nvngx_dlss.dll' $bridge = GamePath 'd4r' $vendor = GamePath 'd4r/vendor' $ini = @" [Upscalers] Dx12Upscaler=dlss [FrameGen] Enabled=false FGInput=nofg FGOutput=nofg [DLSS] Enabled=true AllowExternalBackend=true RenderPresetOverride=true RenderPresetForAll=$Preset UseGenericAppIdWithDlss=false [Libraries] NvngxPath=$bridge NvngxDlssPath=$vendor\nvngx_dlss.dll NvngxFeaturePath=$vendor [Hotfix] RestoreComputeSignature=false RestoreGraphicSignature=false ExtendedStateRestore=false [Log] LogToFile=true LogLevel=$(if ($VerboseRuntime) { 0 } else { 2 }) [Menu] DisableSplash=true "@ $tempIni = Join-Path $backup 'generated-OptiScaler.ini' $ini | Set-Content -LiteralPath $tempIni -Encoding UTF8 InstallFile $tempIni 'OptiScaler.ini' if ($Action -eq 'install') { Write-Host "Installed development backend for preset $Preset. Use -Action restore to revert."; return } if (!$OutputDirectory) { $OutputDirectory = Join-Path $package ('results/game-' + (Get-Date -Format 'yyyyMMdd-HHmmss-fff')) } $OutputDirectory = [IO.Path]::GetFullPath($OutputDirectory) New-Item -ItemType Directory -Force $OutputDirectory | Out-Null if (!$CacheDirectory) { $CacheDirectory = Join-Path $package 'cache' } $CacheDirectory = [IO.Path]::GetFullPath($CacheDirectory) $settings = @{ D4R_HIP_ROOT=(GamePath 'd4r/hip'); HIP_PATH=(GamePath 'd4r/hip'); D4R_NVCUDA_DLL=(GamePath 'd4r/zluda/nvcuda.dll'); ZLUDA_CUDA_LIB=(GamePath 'd4r/zluda/nvcuda.dll'); D4R_NVAPI_DLL=(GamePath 'd4r/nvapi/nvapi64.dll'); D4R_NVAPI_BACKEND=(GamePath 'd4r/zluda/nvapi64.dll'); D4R_NGX_CORE=(GamePath 'd4r/vendor/_nvngx.dll'); D4R_DLSS_DLL=(GamePath 'd4r/vendor/nvngx_dlss.dll'); D4R_FORMAT_MODULE=(GamePath 'd4r/pixel_convert_gfx1201.hsaco'); D4R_ZLUDA_NATIVE_DIR=(GamePath 'd4r/native'); D4R_D3D12_COMMAND_BACKEND='1'; D4R_ZLUDA_VERBOSE='1'; D4R_ZLUDA_WMMA='1'; D4R_ZLUDA_WMMA_FP8='1'; D4R_ZLUDA_WMMA_FP8_NATIVE='0'; D4R_ZLUDA_WMMA_F16_REFERENCE='1'; # Do not inherit relaxation flags from unrelated experiments. Unset and # false have the same numerical effect; unset reuses the validated cache. D4R_ZLUDA_IGNORE_DENORMAL=$null; D4R_ZLUDA_FAST_MATH=$null; D4R_ZLUDA_WMMA_F32ACC=$null; D4R_ZLUDA_WAVE64=$null; D4R_QUIET_API=$(if ($VerboseRuntime) { $null } else { '1' }); D4R_VALIDATE_OUTPUT=$(if ($ValidateOutput) { '1' } else { $null }); D4R_PROFILE_STAGES=$(if ($ProfileStages) { '1' } else { $null }); D4R_ZLUDA_PROFILE=$(if ($ProfileKernels) { '1' } else { $null }); D4R_PROFILE_COMMAND_HOOKS=$(if ($ProfileCommandHooks) { '1' } else { $null }); D4R_ZLUDA_PROFILE_API=$(if ($ProfileCudaApi) { '1' } else { $null }); D4R_PROFILE_GPU_BOUNDARY=$(if ($ProfileGpuBoundary) { '1' } else { $null }); D4R_DISABLE_INTEROP_LIST_CACHE=$(if ($UncachedInteropLists) { '1' } else { $null }); D4R_ASYNC_INTEROP=$(if ($AsyncInterop) { '1' } else { $null }); D4R_DIAG_DIR=$OutputDirectory; ZLUDA_LOG_DIR=(Join-Path $OutputDirectory 'zluda-trace'); ZLUDA_CACHE_DIR=$CacheDirectory; PATH=((GamePath 'd4r/hip/bin') + ';' + (GamePath 'd4r/zluda') + ';' + $env:PATH) } $old = @{}; $process = $null; $originalSettings = @() $outFile = $null; $errFile = $null; $outTask = $null; $errTask = $null try { if ($DiagnosticResolution) { if ([IO.Path]::GetFileName($GameExe) -ne 'SHProto-Win64-Shipping.exe' -or $DiagnosticResolution -notmatch '^([0-9]{3,4})x([0-9]{3,4})$') { throw 'DiagnosticResolution currently supports Silent Hill 2 only; use e.g. 1280x720.' } $renderWidth=[int]$Matches[1]; $renderHeight=[int]$Matches[2] if ($renderWidth -gt 4096 -or $renderHeight -gt 2160) { throw 'Diagnostic resolution is too large.' } $userRoot=Join-Path $env:LOCALAPPDATA 'SilentHill2/Saved' foreach ($relative in @('Config/Windows/GameUserSettings.ini','SaveGames/GFXSettings.SHProto-Win64-Shipping.xml')) { $path=Join-Path $userRoot $relative $saved=Join-Path $OutputDirectory ('original-settings/' + $relative) New-Item -ItemType Directory -Force (Split-Path $saved) | Out-Null Copy-Item -LiteralPath $path -Destination $saved $originalSettings += @{path=$path; saved=$saved} if ($relative.EndsWith('.ini')) { $text=[IO.File]::ReadAllText($path) $text=$text -replace 'Resolution=\(X=[0-9]+,Y=[0-9]+\)', "Resolution=(X=$renderWidth,Y=$renderHeight)" $text=$text -replace 'ScreenMode=Borderless', 'ScreenMode=Windowed' $text=$text -replace '(?m)^ResolutionSizeX=[0-9]+', "ResolutionSizeX=$renderWidth" $text=$text -replace '(?m)^ResolutionSizeY=[0-9]+', "ResolutionSizeY=$renderHeight" $text=$text -replace '(?m)^FullscreenMode=[0-9]+', 'FullscreenMode=2' [IO.File]::WriteAllText($path,$text,[Text.UTF8Encoding]::new($false)) } else { $xml=[xml](Get-Content -LiteralPath $path -Raw -Encoding Unicode) $xml.GSA_SDK.GAMESETTINGS.RESOLUTION.Width="$renderWidth" $xml.GSA_SDK.GAMESETTINGS.RESOLUTION.Height="$renderHeight" $xml.Save($path) } } Write-Host "Temporary diagnostic resolution: $DiagnosticResolution; original settings restore at exit." } foreach ($key in $settings.Keys) { $old[$key] = [Environment]::GetEnvironmentVariable($key,'Process'); [Environment]::SetEnvironmentVariable($key,$settings[$key],'Process') } @{preset=$Preset; game=$GameExe; package=$metadata; attachedDebugger=[bool]$CaptureExceptions; driver=@(Get-CimInstance Win32_VideoController | Select-Object Name,DriverVersion,DriverDate); arguments=$GameArguments} | ConvertTo-Json -Depth 12 | Set-Content -LiteralPath (Join-Path $OutputDirectory 'environment.json') -Encoding UTF8 function Quote([string]$value) { if ($value.Contains('"')) { throw 'A command argument contains an unsupported quote.' }; return '"' + $value + '"' } $arguments = @('--output-directory', (Quote $OutputDirectory)) if (!$CaptureExceptions) { $arguments += '--no-debug' } $arguments += @('--', (Quote $GameExe)) + @($GameArguments | ForEach-Object { Quote $_ }) # Drain raw bytes concurrently. PowerShell's line-oriented redirection can # throttle a verbose game and distort the very timings we are collecting. $info = [Diagnostics.ProcessStartInfo]::new() $info.FileName = GamePath 'd4r/d4r_debug_launcher.exe' $info.Arguments = $arguments -join ' ' $info.WorkingDirectory = $game $info.UseShellExecute = $false; $info.CreateNoWindow = $true $info.RedirectStandardOutput = $true; $info.RedirectStandardError = $true $process = [Diagnostics.Process]::new(); $process.StartInfo = $info if (!$process.Start()) { throw 'Game diagnostic launch failed.' } $outFile = [IO.File]::Open((Join-Path $OutputDirectory 'd4r.stdout.log'), [IO.FileMode]::Create, [IO.FileAccess]::Write, [IO.FileShare]::Read) $errFile = [IO.File]::Open((Join-Path $OutputDirectory 'd4r.stderr.log'), [IO.FileMode]::Create, [IO.FileAccess]::Write, [IO.FileShare]::Read) $outTask = $process.StandardOutput.BaseStream.CopyToAsync($outFile) $errTask = $process.StandardError.BaseStream.CopyToAsync($errFile) Write-Host "Game diagnostic started (preset $Preset). Logs: $OutputDirectory" $timer = [Diagnostics.Stopwatch]::StartNew() while (!$process.WaitForExit(1000)) { if ($RunSeconds -gt 0 -and $timer.Elapsed.TotalSeconds -ge $RunSeconds) { $process.Kill(); $process.WaitForExit(); break } } $process.WaitForExit() [void]$outTask.GetAwaiter().GetResult(); [void]$errTask.GetAwaiter().GetResult() $outFile.Dispose(); $outFile = $null; $errFile.Dispose(); $errFile = $null foreach ($file in Get-ChildItem -LiteralPath $game -Filter 'OptiScaler*.log' -File) { Copy-Item -LiteralPath $file.FullName -Destination $OutputDirectory -Force } $stderr = Get-Content -LiteralPath (Join-Path $OutputDirectory 'd4r.stderr.log') -Raw $stdout = Get-Content -LiteralPath (Join-Path $OutputDirectory 'd4r.stdout.log') -Raw $debugger = Get-Content -LiteralPath (Join-Path $OutputDirectory 'debugger.log') -Raw $gameExit = [regex]::Match($debugger, 'EXIT code=0x([0-9a-f]+)') $gameCrash = $null if ([IO.Path]::GetFileName($GameExe) -eq 'SHProto-Win64-Shipping.exe' -and $gameExit.Success -and $gameExit.Groups[1].Value -ne '0') { $crashRoot = Join-Path $env:LOCALAPPDATA 'SilentHill2/Saved/Crashes' $latest = Get-ChildItem -LiteralPath $crashRoot -Directory -ErrorAction SilentlyContinue | Where-Object { $_.LastWriteTime -ge (Get-Date).AddSeconds(-$timer.Elapsed.TotalSeconds-5) } | Sort-Object LastWriteTime -Descending | Select-Object -First 1 if ($latest) { Copy-Item -LiteralPath $latest.FullName -Destination (Join-Path $OutputDirectory 'ue-crash') -Recurse [xml]$context = Get-Content -LiteralPath (Join-Path $latest.FullName 'CrashContext.runtime-xml') -Raw $gameCrash = @{type=[string]$context.FGenericCrashContext.RuntimeProperties.CrashType; reason=[string]$context.FGenericCrashContext.RuntimeProperties.ErrorMessage} } } # A bounded stop can interrupt the last printf; count only complete records. $frames = [regex]::Matches($stdout, '(?m)^D4R_FRAME cpu_frame_copies=([0-9]+) frame_age=([0-9]+) interop_ngx_ms=([0-9.]+)\r?$') $checks = [regex]::Matches($stdout, '(?m)^D4R_OUTPUT_VALIDATION elements=([0-9]+) nan=([0-9]+) inf=([0-9]+) diagnostics_cpu_bytes=8\r?$') $nonfinite = @($checks | Where-Object { $_.Groups[2].Value -ne '0' -or $_.Groups[3].Value -ne '0' }).Count $launches = [regex]::Matches($stderr, '\[d4r-launch\] kernel="([^"]+)" backend=(native|translated)') $kernels = @($launches | ForEach-Object { $_.Groups[1].Value + ' ' + $_.Groups[2].Value } | Group-Object | ForEach-Object { $parts=$_.Name.Split(' '); @{kernel=$parts[0]; backend=$parts[1]; launches=$_.Count} }) @{exitCode=$(if ($gameExit.Success) { '0x' + $gameExit.Groups[1].Value } else { 'diagnostic_timeout' }); runSeconds=$timer.Elapsed.TotalSeconds; preset=$Preset; gameCrash=$gameCrash; nativeLaunches=([regex]::Matches($stderr, '\[d4r-launch\].*backend=native')).Count; completedFrames=$frames.Count; outputValidationRequested=[bool]$ValidateOutput; outputGpuChecks=$checks.Count; nonfiniteOutputs=$nonfinite; kernels=$kernels; previousFrameOutputs=@($frames | Where-Object { $_.Groups[2].Value -ne '0' }).Count; cpuImageCopyFrames=@($frames | Where-Object { $_.Groups[1].Value -ne '0' }).Count; failures=([regex]::Matches($stderr, 'D4R_[A-Z0-9_]*FAILURE\b')).Count} | ConvertTo-Json -Depth 6 | Set-Content -LiteralPath (Join-Path $OutputDirectory 'summary.json') -Encoding UTF8 Compress-Archive -LiteralPath $OutputDirectory -DestinationPath ($OutputDirectory + '.zip') -Force Write-Host "Game diagnostic bundle: $OutputDirectory.zip" } finally { if ($process -and !$process.HasExited) { $process.Kill(); $process.WaitForExit() } if ($outTask) { try { [void]$outTask.GetAwaiter().GetResult() } catch {} } if ($errTask) { try { [void]$errTask.GetAwaiter().GetResult() } catch {} } if ($outFile) { $outFile.Dispose() }; if ($errFile) { $errFile.Dispose() } if ($process) { $process.Dispose() } foreach ($key in $old.Keys) { [Environment]::SetEnvironmentVariable($key,$old[$key],'Process') } foreach ($entry in $originalSettings) { Copy-Item -LiteralPath $entry.saved -Destination $entry.path -Force } }