; d4r settings for this game (Windows). This file lives in the game's d4r folder and applies to ; this game only. Edit it with Notepad, save, and restart the game. Mistakes are reported in ; d4r\d4r_nvngx.log and by d4r-check.ps1; an invalid value falls back to the default shown here. ; ; Engine inference and Ray Reconstruction are not yet integrated in this Windows build. [DLSS] ; DLSS model: ; ; Model | DLSS | Recommended modes | Notes ; ------+------+----------------------------+-------------------------------------- ; K | 4 | DLAA / Quality / Balanced | Default; faster ; M | 4.5 | Performance | More demanding ; E | 3 | Quality / Balanced | Legacy CNN; no native Windows layer acceleration ; L | 4.5 | Ultra Performance | Experimental; not Windows-validated ; ; Select the quality mode (Quality, Performance, ...) in the game or the OptiScaler menu (Insert). ; E and L select NGX preset hints only. They do not enable standalone engine paths. Model = K ; NVIDIA's library stamps "DLSS SDK - DO NOT DISTRIBUTE" over the image; d4r turns that off. ; true shows it. ShowWatermark = false [Interop] ; Experimental: lets the game continue while DLSS runs on the GPU instead of waiting for it. ; Requires a game that uses one D3D12 command queue. Off is the tested setting. Whether it is ; faster depends on the game and has not been measured broadly; turn it off if the game crashes, ; stutters or shows a wrong image. AsyncInterop = false [Debug] ; Check every DLSS output for invalid values (NaN/Inf) on the GPU. Costs some speed; use it only ; when reporting a problem. ValidateOutput = false ; normal: errors and a summary in d4r\d4r_nvngx.log. verbose: every API call and kernel launch ; (large log; use it only when asked for a bug report). Log = normal [Paths] ; Folder for the compiled DLSS kernels. auto = %LOCALAPPDATA%\d4r\cache. The first launch fills it ; and can take several minutes; later launches are quick. CacheDir = auto [Kernels] ; Experimental RDNA4 only. Requires a matching token-lane FP8 M bundle; startup refuses this ; setting if d4r/native//d4r-native-fp8.txt is absent. Default keeps the FP16 path. NativeFp8 = false