# Local proprietary/runtime inputs and outputs *.dll *.exe *.asi *.pth *.safetensors *.onnx *.cubin *.fatbin *.nvngx # NVIDIA's NGX/DLSS SDK headers (the probes in tools/ build against the user's own copy) nvsdk_ngx*.h # Local captures, dumps, traces, and build products /captures/ /dumps/ /traces/ /build/ /dist/ *.trace *.dump *.log __pycache__/ .venv/ /Archive.zip /vkd3d-proton.cache .vscode/ videos/ .tools/ # Machine-specific notes, CI runner setup, local experiments, benchmark automation (kept locally, never published) /private/ /external/ # Claude Code local settings /.claude/ # Native kernel build products and inputs extracted from NVIDIA's DLL at build time /kernels/out/ *.hsaco *.ptx /kernels/extracted/ # Native engine models: weights and tables read from NVIDIA's DLSS, and shaders compiled next to them weights.bin offsets.bin lut.bin hipnet.bin model.json *.spv