[CmdletBinding()] param( [Parameter(Mandatory=$true)][string]$DlssDll, [string]$Kernel = 'hiluma_engine_output_depthinv_mvlo_hdr_max_v2_rel', [string]$HipRoot = 'C:\Program Files\AMD\ROCm\7.2', [string]$ZludaRoot, [ValidateSet('cu','wgp')][string]$ShaderMode='cu', [string]$GpuArch='gfx1201', [string]$OutputDirectory ) $ErrorActionPreference='Stop' . (Join-Path $PSScriptRoot 'gpu-target.ps1') [void](Get-D4RGpuTargetInfo $GpuArch) $repo=[IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..')) if (!$ZludaRoot) { $ZludaRoot=Join-Path $repo 'dist/zluda-windows-final' } if (!$OutputDirectory) { $OutputDirectory=Join-Path $repo "build/private-textures-$GpuArch" } & python (Join-Path $repo 'tools/windows/build_native_texture.py') --dlss-dll $DlssDll --hip-root $HipRoot ` --zluda-root $ZludaRoot --kernel $Kernel --output-directory $OutputDirectory --shader-mode $ShaderMode --gpu-arch $GpuArch if ($LASTEXITCODE) { throw "Native texture build failed ($LASTEXITCODE); inspect the output work directory." }