D4R WINDOWS QUICK TEST -- READ THIS FIRST This is an EXPERIMENTAL Windows 11 D3D12 build for RDNA3 / RDNA3.5 / RDNA4. Only RX 9070 XT has been tested here. Other cards may fail. The package detects the real GPU automatically. Do not rename any DLLs. 1. EXTRACT THE WHOLE ZIP to a normal writable folder, e.g. Desktop\d4r-test. Do not run it inside the ZIP. Do not copy files into the game manually. Already installed an older test? Close the game and run RESTORE-GAME.cmd from that old package first, then extract this version to a new folder. 2. CLOSE YOUR GAME. Have these TWO ORIGINAL NVIDIA files ready: _nvngx.dll version 32.0.16.1714 nvngx_dlss.dll version 310.9.1 NVIDIA DLLs are not included. Other versions are rejected. The small _nvngx.dll inside this package is d4r, NOT the original NVIDIA file. 3. DOUBLE-CLICK START-K.cmd. Pick the actual game .exe when asked. Pick your two NVIDIA DLLs. These choices are remembered for the next run. Next time, press Enter for the same game, or C to choose another. If Steam/Epic is needed, keep it open. Choose a D3D12 game without anti-cheat. If a launcher opens, type C and choose the real game executable next time. 4. IN THE GAME, select DLSS if available, otherwise FSR/XeSS for OptiScaler. Leave frame generation OFF. First launch can compile for several minutes. Keep the console open. Play for 30 seconds, check the image, then EXIT THE GAME. START-M.cmd tests DLSS 4.5 preset M; START-K.cmd tests DLSS 4 preset K. 5. SEND THE SINGLE ZIP shown as "SEND THIS ONE FILE" in the console. It is also in the results folder. Tell us your GPU, game, K/M and image result: "correct image", "black screen", "crash" or "visual corruption". A passing backend log does not automatically prove the image is correct. Logs can contain local paths. Review them before posting them publicly. TO UNINSTALL: close the game and double-click RESTORE-GAME.cmd. Original replaced files are backed up and restored; changed files are preserved. Restore the previous game BEFORE choosing a different game for the next test. Always launch tests through START-K/M.cmd, not the usual game shortcut. IF SOMETHING FAILS: - Wrong NVIDIA DLL: select the exact versions above on the next run. - No supported GPU / HIP failure: send the ZIP; do not spoof the GPU architecture. - vkd3d/Wine detected: use the game's original native Windows D3D12 files. - Access denied: extract to a writable folder. Do not disable system security. - Do not start a second test while the first game is running. No HIP SDK installation is required; the isolated runtime is included. This uses synchronous interop and output checks. No debugger is attached by default. Exit codes and loaded DLLs are logged. A debugger is only an explicit developer option. Your local DLSS DLL is staged beside the d4r shim automatically. It is a correctness diagnostic, NOT an FPS benchmark or an optimized daily-use build. Colour, depth, motion and output remain in VRAM in the runtime fast path. Runtime files are in files/. Cache/settings are created in work/. Licenses are in licenses/. Corresponding sources are a SEPARATE release download; testers do not need to download or build them. No NVIDIA proprietary DLLs are shipped. Report: https://github.com/countervolts/d4r/issues/10 Source: https://github.com/xdfnx-dev/d4r