# Isolated installer checks; never starts a real game or launches GPU kernels. [CmdletBinding()] param( [Parameter(Mandatory=$true)][string]$PackageRoot, [Parameter(Mandatory=$true)][string]$NgxCore, [Parameter(Mandatory=$true)][string]$DlssDll, [string]$OutputDirectory ) $ErrorActionPreference='Stop' $repo=[IO.Path]::GetFullPath((Join-Path $PSScriptRoot '../..')) $PackageRoot=(Get-Item -LiteralPath $PackageRoot).FullName if (!$OutputDirectory) { $OutputDirectory=Join-Path $repo ('test-results/windows-quick-test/'+(Get-Date -Format 'yyyyMMdd-HHmmss-fff')) } $OutputDirectory=[IO.Path]::GetFullPath($OutputDirectory) New-Item -ItemType Directory -Force $OutputDirectory | Out-Null function Invoke-Child([string]$Name,[string[]]$Arguments,[int]$ExpectedExit=0) { $log=Join-Path $OutputDirectory "$Name.log" & "$env:SystemRoot/System32/WindowsPowerShell/v1.0/powershell.exe" -NoProfile -STA -ExecutionPolicy Bypass ` -File (Join-Path $PackageRoot 'files/quick-test.ps1') @Arguments *> $log if ($LASTEXITCODE -ne $ExpectedExit) { throw "Unexpected exit $LASTEXITCODE for $Name; see $log" } } function Fixture([string]$Name) { $dir=Join-Path $OutputDirectory $Name New-Item -ItemType Directory -Force $dir | Out-Null $exe=Join-Path $dir 'Fixture.exe' Set-Content -LiteralPath $exe 'installer fixture; do not execute' -Encoding ASCII return $exe } $results=@() $exe=Fixture ('space GPU '+[char]0x03a9+' test') $game=Split-Path $exe $before=@{} foreach ($name in @('dxgi.dll','OptiScaler.ini')) { Set-Content -LiteralPath (Join-Path $game $name) "original $name" -Encoding ASCII $before[$name]=(Get-FileHash -LiteralPath (Join-Path $game $name)).Hash } Invoke-Child 'install' @('-Action','install','-GameExe',$exe,'-NgxCore',$NgxCore,'-DlssDll',$DlssDll) $saved=Get-Content -LiteralPath (Join-Path $PackageRoot 'work/settings.json') -Raw | ConvertFrom-Json if ($saved.game -ne $exe -or $saved.architecture -ne 'gfx1201') { throw 'GPU detection or remembered selection failed on this RX9070XT fixture.' } # Restore uses remembered game selection and needs neither HIP nor NVIDIA DLLs. Invoke-Child 'restore' @('-Action','restore') foreach ($name in $before.Keys) { if ((Get-FileHash -LiteralPath (Join-Path $game $name)).Hash -ne $before[$name]) { throw 'Original game bytes not restored.' } } if (Test-Path -LiteralPath (Join-Path $game 'd4r')) { throw 'Runtime directory remains after restore.' } $results+=@{case='auto-gfx1201-install-remember-restore'; passed=$true; gpuKernelsExecuted=$false} foreach ($case in @('wrong-core','wrong-dlss','vkd3d')) { $exe=Fixture $case; $game=Split-Path $exe $core=if ($case -eq 'wrong-core') { Join-Path $PackageRoot 'files/targets/gfx1201/d4r/_nvngx.dll' } else { $NgxCore } $dlss=if ($case -eq 'wrong-dlss') { $NgxCore } else { $DlssDll } if ($case -eq 'vkd3d') { Set-Content -LiteralPath (Join-Path $game 'd3d12.dll') 'vkd3d-proton fixture; do not load' -Encoding ASCII } Invoke-Child $case @('-Action','install','-GameExe',$exe,'-NgxCore',$core,'-DlssDll',$dlss) 1 if ((Test-Path -LiteralPath (Join-Path $game '.d4r-backup')) -or (Test-Path -LiteralPath (Join-Path $game 'dxgi.dll'))) { throw "$case changed game files before rejection." } $message=Get-Content -LiteralPath (Join-Path $OutputDirectory "$case.log") -Raw $match=[regex]::Match($message,'SEND THIS ONE FILE: (.+\.zip)') if (!$match.Success -or !(Test-Path -LiteralPath $match.Groups[1].Value.Trim())) { throw "$case did not produce its single report ZIP." } $results+=@{case=$case; passed=$true; rejectedBeforeGameChanges=$true; gpuKernelsExecuted=$false} } $readme=Join-Path $PackageRoot 'READ-ME-FIRST.txt' $original=[IO.File]::ReadAllBytes($readme) try { Add-Content -LiteralPath $readme 'tampered fixture' $exe=Fixture 'tampered-package' Invoke-Child 'tampered-package' @('-Action','install','-GameExe',$exe,'-NgxCore',$NgxCore,'-DlssDll',$DlssDll) 1 $game=Split-Path $exe if ((Test-Path -LiteralPath (Join-Path $game '.d4r-backup')) -or (Test-Path -LiteralPath (Join-Path $game 'dxgi.dll'))) { throw 'Tampered package changed game files.' } $results+=@{case='tampered-package'; passed=$true; rejectedBeforeGameChanges=$true; gpuKernelsExecuted=$false} } finally { [IO.File]::WriteAllBytes($readme,$original) } $results | ConvertTo-Json | Set-Content -LiteralPath (Join-Path $OutputDirectory 'summary.json') -Encoding UTF8 Write-Host "PASS QUICK_TEST_FIXTURES positive=1 negative=4 real_game_untouched=1 Report: $OutputDirectory"