#pragma once #include /* Shared Wine/HIP ABI. Pitches are bytes; motion pixels are packed RG16F. */ typedef struct D4rMotionDilationParams { uint64_t depth, motion, output; uint64_t depth_pitch, motion_pitch; uint32_t render_width, render_height, motion_width, motion_height; float jitter_x, jitter_y; uint32_t radius, reversed_depth; } D4rMotionDilationParams; /* Low-resolution velocity and depth share the render raster grid. Allocation padding is not part of that grid; retain the original NGX flags and MV scale. Display-resolution velocity still needs the jittered depth-grid mapping. */ static inline int d4r_motion_dilation_geometry(D4rMotionDilationParams* p, uint32_t flags, uint32_t output_width, uint32_t output_height) { if ((flags & 4u) != 0 || p->render_width == 0 || p->render_height == 0) return 0; /* Jittered motion values remain unsupported. */ if ((flags & 2u) != 0) { if (p->motion_width < p->render_width || p->motion_height < p->render_height) return 0; p->motion_width = p->render_width; p->motion_height = p->render_height; p->jitter_x = p->jitter_y = 0; return 1; } return p->motion_width == output_width && p->motion_height == output_height; } #ifdef __cplusplus static_assert(sizeof(D4rMotionDilationParams) == 72, "motion dilation ABI"); #else _Static_assert(sizeof(D4rMotionDilationParams) == 72, "motion dilation ABI"); #endif