#!/usr/bin/env bash # Builds the native replacements for DLSS kernels into one directory that ZLUDA serves them from # (D4R_ZLUDA_NATIVE_DIR, or NativeKernelDirFast in d4r.ini). See docs/native-kernels.md. # # usage: kernels/build.sh [all|k|l|m|tex] [OUT_DIR] (default: all, kernels/out/native) # # D4R_ROCM_DIR ROCm installation with clang and the HIP device libraries (default /opt/rocm) # D4R_GPU_ARCH target GPU (default gfx1101): an RDNA3 (gfx110x) or RDNA4 (gfx120x) target; the kernels # need wave32 WMMA, and kernels/common/wmma_layout.h picks the register layout per target # D4R_NATIVE_FP8 1 (RDNA4 only): the variant for ZLUDA's native FP8 WMMA (d4r.ini [Kernels] NativeFp8): # M's layers on FP8 WMMA with NVIDIA's e4m3 activations, texture tails matching ZLUDA's # D4R_ZLUDA_WMMA_FP8_NATIVE lowering. K is the same in both variants. # D4R_PREFER_ACCURACY 1: preserve FP8 quantization, per-MMA f16 rounding and denormal handling; # build a separate set (default output: kernels/out/native/accuracy). # Texture kernels (tex) are NVIDIA's PTX with parts replaced, so they additionally need: # D4R_DLSS_DLL nvngx_dlss.dll 310.7 (its PTX is extracted into kernels/extracted/, never committed) # D4R_ZLUDA_EMIT ZLUDA's d4r_emit (patches/zluda applied; `cargo build --release -p ptx --example d4r_emit`), # which compiles PTX offline for D4R_GPU_ARCH (no GPU of that kind needed) # D4R_DLSS_PTX_DIR optional pre-extracted PTX directory for parallel per-target builds set -euo pipefail HERE="$(cd "$(dirname "${BASH_SOURCE[0]}")" && pwd)" WHAT="${1:-all}" ACCURACY="${D4R_PREFER_ACCURACY:-0}" [[ "$ACCURACY" == 0 || "$ACCURACY" == 1 ]] || { echo "D4R_PREFER_ACCURACY must be 0 or 1" >&2; exit 2; } DEFAULT_OUT="$HERE/out/native" [[ "$ACCURACY" == 1 ]] && DEFAULT_OUT+="/accuracy" OUT="$(realpath -m "${2:-$DEFAULT_OUT}")" ROCM="${D4R_ROCM_DIR:-/opt/rocm}" ARCH="${D4R_GPU_ARCH:-gfx1101}" FP8="${D4R_NATIVE_FP8:-0}" case "$ARCH" in gfx11[0-9][0-9]) [[ "$FP8" == 1 ]] && { echo "D4R_NATIVE_FP8 needs an RDNA4 (gfx12) target" >&2; exit 2; } ;; gfx12[0-9][0-9]) ;; *) echo "unsupported D4R_GPU_ARCH $ARCH (RDNA3 gfx110x or RDNA4 gfx120x)" >&2; exit 2 ;; esac CLANG="$ROCM/lib/llvm/bin/clang++" [[ -x "$CLANG" ]] || { echo "clang++ not found in $ROCM/lib/llvm/bin (set D4R_ROCM_DIR)" >&2; exit 2; } mkdir -p "$OUT" case "$WHAT" in all|k|l|m|tex) ;; *) echo "unknown kernel family: $WHAT" >&2; exit 2 ;; esac # Never certify a directory containing older fast binaries as an accuracy set. if [[ "$ACCURACY" == 1 ]] && compgen -G "$OUT/*.hsaco" >/dev/null && { [[ ! -f "$OUT/d4r-accuracy.txt" ]] || [[ "$(cat "$OUT/d4r-accuracy.txt")" != 1 ]]; }; then echo "accuracy kernels need an empty output directory or an existing accuracy set: $OUT" >&2 exit 2 fi rm -f "$OUT/d4r-accuracy.txt" # HIP source -> raw code object (the kernel name inside matches the DLSS kernel it replaces) build_hip() { local src="$1" extra="${2:-}" name name="$(basename "$src" .hip)" local tmp flags tmp="$(mktemp -d)" # per-kernel compiler flags from a "// d4r-build-flags: ..." line in the source. A line for the target # ("// d4r-build-flags-gfx1101:", or "// d4r-build-flags-gfx12:" for any gfx12 target) replaces it. flags="$(sed -n 's|^// d4r-build-flags: *||p' "$src")" for tag in "$ARCH" "${ARCH%??}"; do if grep -q "^// d4r-build-flags-$tag:" "$src"; then flags="$(sed -n "s|^// d4r-build-flags-$tag: *||p" "$src")" break fi done [[ "$ACCURACY" == 1 ]] && extra+=" -DD4R_ACCURACY" # shellcheck disable=SC2086 (cd "$tmp" && "$CLANG" -x hip --offload-arch="$ARCH" --offload-device-only -O3 $flags $extra -I"$ROCM/include" \ --rocm-path="$ROCM" --rocm-device-lib-path="$ROCM/amdgcn/bitcode" -I"$(dirname "$src")" \ -o "$OUT/$name.hsaco" "$src" -save-temps=cwd --no-gpu-bundle-output) printf '%-52s %s\n' "$name" "$(grep -hE '^; (NumVgprs|ScratchSize|Occupancy)' "$tmp"/*.s | tail -3 | paste -sd' ')" rm -rf "$tmp" } if [[ "$WHAT" == all || "$WHAT" == k ]]; then echo "== DLSS 4 (preset K) transformer layers" for src in "$HERE"/k/dltss_pwin_*.hip; do build_hip "$src"; done fi if [[ "$WHAT" == all || "$WHAT" == m || "$WHAT" == l ]]; then echo "== DLSS 4.5 (presets L/M) shared Swin layers" for src in "$HERE"/m/rrlite_*.hip; do build_hip "$src" "$([[ "$FP8" == 1 ]] && echo -DD4R_FP8_WMMA)"; done fi if [[ "$WHAT" == all || "$WHAT" == tex || "$WHAT" == l ]]; then echo "== texture kernels (NVIDIA PTX with native parts)" : "${D4R_DLSS_DLL:?set D4R_DLSS_DLL to nvngx_dlss.dll (310.7)}" : "${D4R_ZLUDA_EMIT:?set D4R_ZLUDA_EMIT to d4r_emit from a ZLUDA build with patches/zluda}" PTX_DIR="${D4R_DLSS_PTX_DIR:-$HERE/extracted/ptx}" if [[ -z "${D4R_DLSS_PTX_DIR:-}" ]]; then python3 "$HERE/tools/extract_dlss_ptx.py" "$D4R_DLSS_DLL" "$PTX_DIR" elif [[ ! -d "$PTX_DIR" ]]; then echo "missing extracted PTX directory: $PTX_DIR" >&2; exit 2 fi # kernel : source of its native part [: w64 = compiled as wave64 (two CUDA warps per wave; RDNA3 issues # FP32 work for all 64 lanes at once). Only for kernels without MMAs; measured faster, bit-identical: # post 0.89 -> 0.77 ms, hiluma output 0.905 -> 0.887 ms (downsample was slower as wave64).] # Every flag combination DLSS selects (motion vectors hi/lo, HDR/LDR, depth inverted/regular, ...) gets # the same treatment, so games other than the one measured run the native versions too. specs=() if [[ "$WHAT" != l ]]; then specs+=(rrlite_dec0_4x4_folded:dec0_head) for mv in mvhi mvlo; do for range in hdr ldr; do specs+=("rrlite_enc0_4x4_${mv}_${range}_folded:enc0_tail") for v in 3_1 3_2; do specs+=("rrlite_post_${v}_${mv}_${range}_folded:sust_only:w64"); done for depth in depthinv depthreg; do for kind in "" _max; do [[ -z "$kind" ]] && specs+=("hiluma_engine_output_${depth}_${mv}_${range}_v1_rel:sust_only:w64") specs+=("hiluma_engine_output_${depth}_${mv}_${range}${kind}_v2_rel:sust_only:w64") done done done done fi # L's unfolded variants keep their complete neural arithmetic. The folded M # GEMM heads/tails are incompatible; substitute only the surface stores. specs+=(rrlite_dec0_4x4:sust_only) for mv in mvhi mvlo; do for range in hdr ldr; do specs+=("rrlite_enc0_4x4_${mv}_${range}:sust_only") for v in 3_1 3_2; do specs+=("rrlite_post_${v}_${mv}_${range}:sust_only:w64"); done done done for mode in static dynamic; do for range in hdr ldr; do specs+=("rrlite_downsample_kernel_${mode}_${range}:sust_only"); done done # The fast set serves two K kernels from native code translated from the PTX (kernels/native): these builds # replace the sust_only build of the same name. The accuracy set keeps ZLUDA's compile (denormals preserved). native_out=hiluma_engine_output_depthinv_mvhi_hdr_max_v2_rel native_in=hiluma_engine_input_depthinv_mvhi_hdr_v2_rel for spec in "${specs[@]}"; do IFS=: read -r kernel src mode <<< "$spec" [[ "$ACCURACY" == 0 && "$kernel" == "$native_out" ]] && continue D4R_PREFER_ACCURACY="$ACCURACY" \ D4R_ZLUDA_WAVE64="$([[ "$mode" == w64 && "$ACCURACY" == 0 ]] && echo 1 || echo 0)" D4R_ROCM_DIR="$ROCM" D4R_GPU_ARCH="$ARCH" \ D4R_TEX_FP8="$FP8" D4R_DLSS_PTX_DIR="$PTX_DIR" "$HERE/tex/build_tex.sh" "$kernel" "$src" "$OUT" done if [[ "$WHAT" != l && "$ACCURACY" == 0 ]]; then # NVIDIA's PTX translated to HIP (native/ptx2hip.py) and rebuilt natively; the generated sources stay in a # temporary directory. Both kernels run through the same texture/surface helpers as the other texture # kernels and are byte-identical to ZLUDA's compile of the PTX. ptx_of() { grep -l -E "\.entry[[:space:]]+$1[[:space:]]*\(" "$PTX_DIR"/*.ptx | head -1; } NAT="$HERE/native" NT="$(mktemp -d)" trap 'rm -rf "$NT"' EXIT ptx="$(ptx_of "$native_out")"; [[ -n "$ptx" ]] || { echo "no PTX defines $native_out" >&2; exit 2; } # hiluma output (path B for Quality..UltraPerf), LDS tile as a function, global-memory redirect stores python3 "$NAT/ptx2hip.py" --ctile --as1 "$ptx" "$native_out" > "$NT/output_translated.hip" python3 "$NAT/rewrite_output.py" "$NT/output_translated.hip" > "$NT/$native_out.hip" D4R_ROCM_DIR="$ROCM" D4R_GPU_ARCH="$ARCH" "$NAT/build_native.sh" "$NT/$native_out.hip" "$OUT/$native_out.hsaco" \ -DD4R_NATIVE_F2I -DD4R_K_NO_DEPTH_TILE -DD4R_AS1_STORES # hiluma input: scratch arrays in registers, wave32 ptx="$(ptx_of "$native_in")"; [[ -n "$ptx" ]] || { echo "no PTX defines $native_in" >&2; exit 2; } python3 "$NAT/ptx2hip.py" --ifconv --sink "$ptx" "$native_in" > "$NT/in_ifs.hip" python3 "$NAT/in_fuse.py" "$NT/in_ifs.hip" > "$NT/in_unit.h" cp "$NAT/in_regs.hip" "$NT/in_regs.hip" D4R_ROCM_DIR="$ROCM" D4R_GPU_ARCH="$ARCH" WAVE=32 "$NAT/build_native.sh" "$NT/in_regs.hip" "$OUT/$native_in.hsaco" fi fi [[ "$ACCURACY" == 1 ]] && printf '1\n' > "$OUT/d4r-accuracy.txt" echo "native kernels in $OUT"