Codex
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e9eec6d4e0
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Convert native Windows D3D12 formats on gfx1201 with GPU validation
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2026-10-01 14:48:42 +03:00 |
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Codex
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312c6bb50d
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Track Windows D3D12 indirect state and newer command interfaces
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2026-10-01 14:15:01 +03:00 |
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Codex
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63607298ea
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Execute Windows DLSS K and M at recorded D3D12 command-list boundaries
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2026-09-30 22:21:06 +03:00 |
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Codex
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b8d801ae4c
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Correct M attention precision and validate every temporal transformer block
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2026-09-30 21:30:05 +03:00 |
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Codex
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e15f6a73a6
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Run native Windows D3D12 DLSS K and M through shared VRAM
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2026-09-30 20:22:03 +03:00 |
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Codex
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2db93adb1a
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Validate native Windows M against real PTX and correct patch-merge bounds
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2026-09-30 19:01:18 +03:00 |
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Codex
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5592b7a921
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Execute native Windows K DLSS and validate real transformer weights
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2026-09-30 18:23:01 +03:00 |
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Codex
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a0c36a6d6f
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Validate all eleven native gfx1201 K layers with Windows replay
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2026-09-30 16:55:41 +03:00 |
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Codex
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3c28a82e34
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Build patched Windows ZLUDA and execute native NGX DLSS diagnostics
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2026-09-30 16:35:30 +03:00 |
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Codex
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64472e5a61
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Merge upstream RDNA4 layouts and validate native Windows K integration
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2026-09-30 14:54:38 +03:00 |
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Codex
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2dea066d6a
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Execute gfx1201 K enc2 and generalize layer reference diagnostics
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2026-09-30 14:40:49 +03:00 |
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Codex
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1b5d4c9db7
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Execute gfx1201 K enc1 and validate against numpy reference
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2026-09-29 20:04:49 +03:00 |
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Codex
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6760294f60
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Validate gfx1201 WMMA layout and compile first K kernel
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2026-09-29 19:50:50 +03:00 |
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Codex
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64669c2c36
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Initialize Windows NGX CUDA with HIP-backed NVAPI topology
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2026-09-29 19:32:58 +03:00 |
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Codex
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239a644270
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Validate native D3D12 HIP interop and isolate Windows mapped-view leak
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2026-09-29 19:13:20 +03:00 |
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Codex
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e95e061e81
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Add native Windows gfx1201 HIP and ZLUDA diagnostics
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2026-09-29 18:50:09 +03:00 |
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