Codex
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74aad12938
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Cache D3D12 recording lookups without retaining game resources
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2026-10-01 20:23:08 +03:00 |
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Codex
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73ee2e5ecc
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Measure Windows submission costs and validate faster private K output stores
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2026-10-01 19:54:41 +03:00 |
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Codex
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5d33bddcd0
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Fix game startup resource lifetime and D32S8 depth-plane interop
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2026-10-01 17:27:06 +03:00 |
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Codex
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19d859e43d
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Capture pre-NGX command signatures through early OptiScaler device discovery
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2026-10-01 16:48:12 +03:00 |
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Codex
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e4c1c87b66
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Resolve texture states in queue order across DLSS command lists
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2026-10-01 16:41:52 +03:00 |
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Codex
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6ddf740877
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Preserve initial PSO and enhanced texture layouts in Windows interop
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2026-10-01 15:04:58 +03:00 |
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Codex
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312c6bb50d
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Track Windows D3D12 indirect state and newer command interfaces
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2026-10-01 14:15:01 +03:00 |
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Codex
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63607298ea
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Execute Windows DLSS K and M at recorded D3D12 command-list boundaries
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2026-09-30 22:21:06 +03:00 |
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