Codex
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0c18df6253
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Validate Windows native M FP8 and reduce operand packing cost
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2026-10-01 21:16:28 +03:00 |
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Codex
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74aad12938
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Cache D3D12 recording lookups without retaining game resources
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2026-10-01 20:23:08 +03:00 |
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Codex
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73ee2e5ecc
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Measure Windows submission costs and validate faster private K output stores
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2026-10-01 19:54:41 +03:00 |
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Codex
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40d9a55e10
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Remove game log backpressure and measure Windows K/M kernels
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2026-10-01 18:37:14 +03:00 |
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Codex
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74395b6aef
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Validate native Windows DLSS output on GPU and record actual M gameplay
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2026-10-01 17:54:24 +03:00 |
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Codex
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5d33bddcd0
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Fix game startup resource lifetime and D32S8 depth-plane interop
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2026-10-01 17:27:06 +03:00 |
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