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wouter/d4r
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Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
75 Commits 4 Branches 7 Tags
df415ec82881e3e95947c42a216990ff0d8dd072
Commit Graph
9 Commits
Author SHA1 Message Date
Codex 0b471be024 Queue native Windows DLSS asynchronously and drain feature consumers 2026-10-02 10:00:26 +03:00
Codex 74aad12938 Cache D3D12 recording lookups without retaining game resources 2026-10-01 20:23:08 +03:00
Codex 73ee2e5ecc Measure Windows submission costs and validate faster private K output stores 2026-10-01 19:54:41 +03:00
Codex 5d33bddcd0 Fix game startup resource lifetime and D32S8 depth-plane interop 2026-10-01 17:27:06 +03:00
Codex 19d859e43d Capture pre-NGX command signatures through early OptiScaler device discovery 2026-10-01 16:48:12 +03:00
Codex e4c1c87b66 Resolve texture states in queue order across DLSS command lists 2026-10-01 16:41:52 +03:00
Codex 6ddf740877 Preserve initial PSO and enhanced texture layouts in Windows interop 2026-10-01 15:04:58 +03:00
Codex 312c6bb50d Track Windows D3D12 indirect state and newer command interfaces 2026-10-01 14:15:01 +03:00
Codex 63607298ea Execute Windows DLSS K and M at recorded D3D12 command-list boundaries 2026-09-30 22:21:06 +03:00
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