xdfnx-dev
bea15d3754
Record issue 10 regression results and use the Windows fixture host
2026-10-02 23:36:02 +03:00
xdfnx-dev
17121ccbf6
Fix Windows numeric NGX feature discovery and quick-test launches
2026-10-02 23:36:02 +03:00
xdfnx-dev
21ed0a8c88
Add automatic native Windows GPU quick-test packaging
2026-10-02 18:19:15 +03:00
xdfnx-dev
3d5f42865f
Backport gfx1154 support into ZLUDA's Windows LLVM compiler
...
Adapt official LLVM 7a0829e41228 to the pinned LLVM 22 parser and ELF structures. Apply and audit the complete source delta before building, export its provenance, and package the source patch. Add 33 offline public PTX compilation checks across all eleven GPU targets without hardware execution. Preserve strict arithmetic and document RX9070XT K/M regressions.
2026-10-02 17:45:41 +03:00
xdfnx-dev and realdody
3fa963fd1b
Enable experimental native Windows RDNA3 and RDNA4 targets
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Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions.
Co-authored-by: realdody <[email protected] >
2026-10-02 17:10:42 +03:00
xdfnx-dev and realdody
98de8e3a3e
Build native Windows packages for both RDNA4 targets
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Add explicit gfx1200/gfx1201 builds, runtime selection and per-target
code objects. Guard staging, packaging and installation against mixed
architectures; retain gfx1201 compatibility and strict K/M arithmetic.
Adapt realdody's target configuration and MSVC binary16/BOOL portability
fixes from ae530b0. Do not import its forced gfx12 layout on RDNA3.
Add exhaustive binary16 and C++/PowerShell target contract regressions.
Validation: 20 CTest gates on RX 9070 XT; four software-only gfx1200 gates;
MSVC portability compile checks; exact 4K K async and M control outputs;
isolated package install/restore and mixed-target rejection tests.
No physical gfx1200 validation is claimed.
Co-authored-by: realdody <[email protected] >
2026-10-02 16:18:18 +03:00
xdfnx-dev
8f7058d2ba
Add exact input-kernel experiments and preserve translated controls
2026-10-02 15:34:22 +03:00
xdfnx-dev
4f008b3ed1
Record bounded K game results for shared V and private WGP outputs
2026-10-02 15:21:34 +03:00
xdfnx-dev
96650ed29d
Add private WGP output validation and record measured K experiments
2026-10-02 15:03:32 +03:00
xdfnx-dev
bf4923aa4c
Reproduce gfx12 FP16 accumulator differences and preserve K baseline
2026-10-02 13:03:19 +03:00
xdfnx-dev
9dece89599
Record controlled K timings and add read-only AMD GPU telemetry
2026-10-02 12:39:14 +03:00
xdfnx-dev
973eb5ecd2
Batch Windows DLSS GPU inputs and add deferred kernel diagnostics
2026-10-02 12:06:15 +03:00
Codex
77a5c008f9
Record upstream Windows integration draft PR
2026-10-02 10:53:12 +03:00
Codex
7eaeb8c3db
Capture PresentMon metrics and record Windows release validation
2026-10-02 10:44:09 +03:00
Codex
541c9838f7
Merge upstream lifecycle fixes into native Windows RDNA4 port
2026-10-02 10:11:10 +03:00
Codex
caecad0897
Measure Windows interop GPU boundaries without added completion waits
2026-10-02 10:08:47 +03:00
Codex
0b471be024
Queue native Windows DLSS asynchronously and drain feature consumers
2026-10-02 10:00:26 +03:00
Codex
df44d8aeae
Record final K production and package validation results
2026-10-01 21:23:44 +03:00
Codex
0c18df6253
Validate Windows native M FP8 and reduce operand packing cost
2026-10-01 21:16:28 +03:00
Codex
74aad12938
Cache D3D12 recording lookups without retaining game resources
2026-10-01 20:23:08 +03:00
Codex
73ee2e5ecc
Measure Windows submission costs and validate faster private K output stores
2026-10-01 19:54:41 +03:00
Codex
40d9a55e10
Remove game log backpressure and measure Windows K/M kernels
2026-10-01 18:37:14 +03:00
Codex
74395b6aef
Validate native Windows DLSS output on GPU and record actual M gameplay
2026-10-01 17:54:24 +03:00
Codex
5d33bddcd0
Fix game startup resource lifetime and D32S8 depth-plane interop
2026-10-01 17:27:06 +03:00
Codex
19d859e43d
Capture pre-NGX command signatures through early OptiScaler device discovery
2026-10-01 16:48:12 +03:00
Codex
e4c1c87b66
Resolve texture states in queue order across DLSS command lists
2026-10-01 16:41:52 +03:00
Codex
e14b4cb54c
Run native Windows DLSS K and M through an explicit OptiScaler source backend
2026-10-01 16:13:07 +03:00
Codex
27d6a1230a
Forward Windows NGX project identity and validate frontend native network use
2026-10-01 15:45:55 +03:00
Codex
6ddf740877
Preserve initial PSO and enhanced texture layouts in Windows interop
2026-10-01 15:04:58 +03:00
Codex
e9eec6d4e0
Convert native Windows D3D12 formats on gfx1201 with GPU validation
2026-10-01 14:48:42 +03:00
Codex
312c6bb50d
Track Windows D3D12 indirect state and newer command interfaces
2026-10-01 14:15:01 +03:00
Codex
63607298ea
Execute Windows DLSS K and M at recorded D3D12 command-list boundaries
2026-09-30 22:21:06 +03:00
Codex
b8d801ae4c
Correct M attention precision and validate every temporal transformer block
2026-09-30 21:30:05 +03:00
Codex
e15f6a73a6
Run native Windows D3D12 DLSS K and M through shared VRAM
2026-09-30 20:22:03 +03:00
Codex
2db93adb1a
Validate native Windows M against real PTX and correct patch-merge bounds
2026-09-30 19:01:18 +03:00
Codex
5592b7a921
Execute native Windows K DLSS and validate real transformer weights
2026-09-30 18:23:01 +03:00
Codex
a0c36a6d6f
Validate all eleven native gfx1201 K layers with Windows replay
2026-09-30 16:55:41 +03:00
Codex
3c28a82e34
Build patched Windows ZLUDA and execute native NGX DLSS diagnostics
2026-09-30 16:35:30 +03:00
Codex
64472e5a61
Merge upstream RDNA4 layouts and validate native Windows K integration
2026-09-30 14:54:38 +03:00
Codex
2dea066d6a
Execute gfx1201 K enc2 and generalize layer reference diagnostics
2026-09-30 14:40:49 +03:00
Codex
1b5d4c9db7
Execute gfx1201 K enc1 and validate against numpy reference
2026-09-29 20:04:49 +03:00
Codex
6760294f60
Validate gfx1201 WMMA layout and compile first K kernel
2026-09-29 19:50:50 +03:00
Codex
64669c2c36
Initialize Windows NGX CUDA with HIP-backed NVAPI topology
2026-09-29 19:32:58 +03:00
Codex
239a644270
Validate native D3D12 HIP interop and isolate Windows mapped-view leak
2026-09-29 19:13:20 +03:00
Codex
e95e061e81
Add native Windows gfx1201 HIP and ZLUDA diagnostics
2026-09-29 18:50:09 +03:00