Patch 0011 merges a complete accumulator-register pair overwrite into one
shadow-layout conversion (reads, rewritten shadow accesses and block
boundaries prevent it; partial writes keep read/modify/write), and requests
eight waves per SIMD for gfx12 native-FP8 functions. Patch 0012 keeps signs
in the native conversion: finite overflow clamped, NaNs mapped to signed
infinity, post-conversion sign masks gone; plain and ReLU remain
exhaustive-table identical to the software codec.
Eighty-frame harness at 720p->4K, excluding the first twenty: control
24.764 ms, coalescing 23.340 ms, plus eight waves 20.135 ms, plus signed
conversion 16.234 ms (15.144 ms with the harness idle gap removed); all
eighty saved frames byte-identical to the matching control. Twelve- and
ten-wave budgets regress (25.56/24.61 ms); fast math changes the image
(18.92 ms) and is not selected.
Run the signed CUDA-capable denoiser through feature 13 with independent D/E presets, pre-Init discovery, per-frame guide and camera snapshots, normalized integer guide staging, paired alpha output, and recorded-resource retirement.
Add the required ZLUDA/LLVM patch, behavioral configuration tests, GPU harness coverage, optional denoiser installation and packaging, and tested support limitations. Preserve upstream attribution and distinguish LLVM licensing from the ZLUDA portions of the patch.
A standalone Vulkan inference engine (engine/) for DLSS presets K and M that
runs from weights extracted from the user's own nvngx_dlss.dll, with d4r's
own input, network and reconstruction shaders or the native HIP network
layers, recorded into the game's command list by the shim. Opt-in
([Engine] Enabled / D4R_ENGINE=1); anything uncovered falls back to the
CUDA/ZLUDA path with the reason logged.
Byte-identical to NGX's CUDA backend under the phase-capable reference
(1706x960 -> 2560x1440, native HIP network, eleven frames, RX 9070 XT):
- K render- and display-resolution motion vectors, HDR and LDR
- K game-supplied exposure and automatic exposure with any pre-exposure
and exposure scale (one residual: effective exposure exactly 2 or 4)
- K and M with the DLSS indicator's inverted-axis parameters
- M with any exposure settings (NGX ignores them for M)
K packages need the current compile_k.py (marker D4RO0003).
Also: HIP shared buffers are pooled across feature recreation (ROCm leaks
destroyed imports), hipnet.bin must match the preset, M-only games do not
load the K model, install_d4r_runtime.sh stages k, k-ldr, m, m-ldr with
hip/, the activation table has a generator (gen_activation_m.py), and
package_release.sh can bundle the engine's shaders (never its weights).
Signed-off-by: woutermans <[email protected]>
Preset K, byte-identical to the previous output in all captured buffers
and the harness image, measured on an RX 7700 XT:
- LDS row padding so WMMA operand loads hit distinct banks
- WGP mode for enc1/enc2/dec1/dec2, ds_bpermute half-wave exchange for
enc0/dec0/dec3, more waves per window in enc4/dec4/dec5
- cheaper operand plumbing in common/wmma_layout.h (packed f16
conversions, no dynamic vector indexing), raw buffer weight loads,
accumulator-init vectors prepared once
- enc1 as a single-buffer recompute layer, dec1 Q/K/V chains split
- dec5 as four dependent phase kernels
- Add default-off PreferAccuracy for all native kernel families,
including RDNA4 FP8 variants.
- Restore intermediate FP8 quantization, per-MMA FP16 rounding,
denormal handling and NGX synchronization in accuracy mode.
- Select separately marked accuracy kernels and use a separate JIT
cache; reject mixed sets and never silently substitute fast kernels.
- Add a pinned GLIBC 2.41 build environment for ZLUDA/LLVM, the DLLs
and both kernel sets, with ABI checks and toolchain provenance.
- Support parallel target builds and pre-extracted PTX; correct
ROCm header paths and Clang-CL input handling.
- Bump to 0.1.3 and update release notes, documentation and tests.
Validation: 11 tests passed; all 912 kernels built; E/K/M GPU harness
runs completed with accuracy off/on. Packaged libraries loaded under
GLIBC 2.41 and require no GLIBC version newer than 2.38.
RTX image-quality parity remains unverified.
Fixes#6
Refs #6