Logo
Explore Help
Sign In
wouter/d4r
Watch 1
Star 0 Fork 0
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
58 Commits 4 Branches 7 Tags
9dece8959928b484e1afde0f50d3742b747a0266
Commit Graph
10 Commits
Author SHA1 Message Date
xdfnx-dev 973eb5ecd2 Batch Windows DLSS GPU inputs and add deferred kernel diagnostics 2026-10-02 12:06:15 +03:00
Codex caecad0897 Measure Windows interop GPU boundaries without added completion waits 2026-10-02 10:08:47 +03:00
Codex 0b471be024 Queue native Windows DLSS asynchronously and drain feature consumers 2026-10-02 10:00:26 +03:00
Codex 40d9a55e10 Remove game log backpressure and measure Windows K/M kernels 2026-10-01 18:37:14 +03:00
Codex 74395b6aef Validate native Windows DLSS output on GPU and record actual M gameplay 2026-10-01 17:54:24 +03:00
Codex 27d6a1230a Forward Windows NGX project identity and validate frontend native network use 2026-10-01 15:45:55 +03:00
Codex 6ddf740877 Preserve initial PSO and enhanced texture layouts in Windows interop 2026-10-01 15:04:58 +03:00
Codex e9eec6d4e0 Convert native Windows D3D12 formats on gfx1201 with GPU validation 2026-10-01 14:48:42 +03:00
Codex 63607298ea Execute Windows DLSS K and M at recorded D3D12 command-list boundaries 2026-09-30 22:21:06 +03:00
Codex e15f6a73a6 Run native Windows D3D12 DLSS K and M through shared VRAM 2026-09-30 20:22:03 +03:00
Powered by Gitea Version: 28.1.0 Page: 146ms Template: 21ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API