xdfnx-dev
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9dece89599
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Record controlled K timings and add read-only AMD GPU telemetry
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2026-10-02 12:39:14 +03:00 |
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xdfnx-dev
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973eb5ecd2
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Batch Windows DLSS GPU inputs and add deferred kernel diagnostics
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2026-10-02 12:06:15 +03:00 |
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Codex
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7eaeb8c3db
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Capture PresentMon metrics and record Windows release validation
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2026-10-02 10:44:09 +03:00 |
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Codex
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caecad0897
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Measure Windows interop GPU boundaries without added completion waits
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2026-10-02 10:08:47 +03:00 |
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Codex
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0b471be024
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Queue native Windows DLSS asynchronously and drain feature consumers
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2026-10-02 10:00:26 +03:00 |
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Codex
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0c18df6253
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Validate Windows native M FP8 and reduce operand packing cost
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2026-10-01 21:16:28 +03:00 |
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Codex
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74aad12938
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Cache D3D12 recording lookups without retaining game resources
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2026-10-01 20:23:08 +03:00 |
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Codex
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73ee2e5ecc
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Measure Windows submission costs and validate faster private K output stores
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2026-10-01 19:54:41 +03:00 |
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Codex
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40d9a55e10
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Remove game log backpressure and measure Windows K/M kernels
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2026-10-01 18:37:14 +03:00 |
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Codex
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74395b6aef
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Validate native Windows DLSS output on GPU and record actual M gameplay
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2026-10-01 17:54:24 +03:00 |
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Codex
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5d33bddcd0
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Fix game startup resource lifetime and D32S8 depth-plane interop
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2026-10-01 17:27:06 +03:00 |
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Codex
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19d859e43d
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Capture pre-NGX command signatures through early OptiScaler device discovery
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2026-10-01 16:48:12 +03:00 |
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Codex
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e4c1c87b66
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Resolve texture states in queue order across DLSS command lists
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2026-10-01 16:41:52 +03:00 |
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Codex
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e14b4cb54c
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Run native Windows DLSS K and M through an explicit OptiScaler source backend
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2026-10-01 16:13:07 +03:00 |
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Codex
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27d6a1230a
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Forward Windows NGX project identity and validate frontend native network use
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2026-10-01 15:45:55 +03:00 |
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Codex
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6ddf740877
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Preserve initial PSO and enhanced texture layouts in Windows interop
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2026-10-01 15:04:58 +03:00 |
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Codex
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e9eec6d4e0
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Convert native Windows D3D12 formats on gfx1201 with GPU validation
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2026-10-01 14:48:42 +03:00 |
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Codex
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312c6bb50d
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Track Windows D3D12 indirect state and newer command interfaces
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2026-10-01 14:15:01 +03:00 |
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Codex
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63607298ea
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Execute Windows DLSS K and M at recorded D3D12 command-list boundaries
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2026-09-30 22:21:06 +03:00 |
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Codex
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b8d801ae4c
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Correct M attention precision and validate every temporal transformer block
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2026-09-30 21:30:05 +03:00 |
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Codex
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e15f6a73a6
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Run native Windows D3D12 DLSS K and M through shared VRAM
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2026-09-30 20:22:03 +03:00 |
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Codex
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2db93adb1a
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Validate native Windows M against real PTX and correct patch-merge bounds
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2026-09-30 19:01:18 +03:00 |
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Codex
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5592b7a921
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Execute native Windows K DLSS and validate real transformer weights
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2026-09-30 18:23:01 +03:00 |
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Codex
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a0c36a6d6f
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Validate all eleven native gfx1201 K layers with Windows replay
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2026-09-30 16:55:41 +03:00 |
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Codex
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3c28a82e34
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Build patched Windows ZLUDA and execute native NGX DLSS diagnostics
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2026-09-30 16:35:30 +03:00 |
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Codex
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64472e5a61
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Merge upstream RDNA4 layouts and validate native Windows K integration
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2026-09-30 14:54:38 +03:00 |
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Codex
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2dea066d6a
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Execute gfx1201 K enc2 and generalize layer reference diagnostics
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2026-09-30 14:40:49 +03:00 |
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Codex
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1b5d4c9db7
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Execute gfx1201 K enc1 and validate against numpy reference
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2026-09-29 20:04:49 +03:00 |
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Codex
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6760294f60
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Validate gfx1201 WMMA layout and compile first K kernel
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2026-09-29 19:50:50 +03:00 |
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Codex
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64669c2c36
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Initialize Windows NGX CUDA with HIP-backed NVAPI topology
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2026-09-29 19:32:58 +03:00 |
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Codex
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239a644270
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Validate native D3D12 HIP interop and isolate Windows mapped-view leak
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2026-09-29 19:13:20 +03:00 |
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Codex
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e95e061e81
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Add native Windows gfx1201 HIP and ZLUDA diagnostics
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2026-09-29 18:50:09 +03:00 |
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