Codex
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0b471be024
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Queue native Windows DLSS asynchronously and drain feature consumers
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2026-10-02 10:00:26 +03:00 |
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Codex
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40d9a55e10
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Remove game log backpressure and measure Windows K/M kernels
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2026-10-01 18:37:14 +03:00 |
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Codex
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5d33bddcd0
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Fix game startup resource lifetime and D32S8 depth-plane interop
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2026-10-01 17:27:06 +03:00 |
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Codex
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e4c1c87b66
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Resolve texture states in queue order across DLSS command lists
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2026-10-01 16:41:52 +03:00 |
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Codex
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27d6a1230a
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Forward Windows NGX project identity and validate frontend native network use
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2026-10-01 15:45:55 +03:00 |
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Codex
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6ddf740877
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Preserve initial PSO and enhanced texture layouts in Windows interop
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2026-10-01 15:04:58 +03:00 |
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Codex
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63607298ea
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Execute Windows DLSS K and M at recorded D3D12 command-list boundaries
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2026-09-30 22:21:06 +03:00 |
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Codex
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e15f6a73a6
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Run native Windows D3D12 DLSS K and M through shared VRAM
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2026-09-30 20:22:03 +03:00 |
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