Verified copies go to ~/.cache/d4r: the next game's install copies them instead of downloading or building
again. Enabled = auto (the new default) turns the engine on when d4r/engine holds a model; the shim probes the
nine model folders. build-engine-models.sh gains --exact (NVIDIA's roundings) and --find-proton.
A fresh extract plus bash install.sh builds all 9 models in about a minute, and they run in the shim.
Engine-vs-CUDA path: K 67 dB, M/L 45-50 dB, RR D/E/F 43/46/37 dB.