- Add docs/in-place-inputs.md: reading the DLSS inputs in place does not work,
because a hardware texture fetch on a HIP texture object over memory imported
from vkd3d-proton returns stale data while plain loads and cuMemcpy2D are
correct; records the measurements, the rule-outs and the reworked-fetch
workaround that turned out not to pay for itself.
- Add tools/hip_vk_texture_stale_repro.cpp and its build script, the native
Vulkan + HIP reproducer that rules out a general ROCm or RADV bug.