Commit Graph
3 Commits
Author SHA1 Message Date
itchyfeetleech 49439afb81 engine/rr: preset F in less shared memory (encoder 0 in one shader, enc1, dec0_1)
ACO sizes a shader's registers to the waves its shared memory leaves room
for, so stages that declare less shared memory also get fewer registers and
more waves. Three stages hold buffers whose lifetimes do not overlap:

- Encoder 0 at D4R_RR_RELAXED=3: with the one-wave block the gather no
  longer needs a pass of its own. The generated shader runs gather, block
  and tail in one 32-thread group and hands the features over in shared
  memory that the block's XT and KVS reuse (rr2_w.comp RR2_XF_SHARED). No
  gather pass, no record in the arena (36 MB of it lay past the arena at
  720p). D4R_RR2_SPLIT=1 keeps the pass.
- enc1: the merge input (GT) is in registers before XT or KVS is written:
  17 -> 9 KiB, 240 -> 144 vector registers, 6 -> 10 waves per SIMD.
- dec0_1: r and the MLP sum for the tail are written after the block is done
  with XT and KVS, as binary16 pairs: 14 -> 8 KiB, 192 -> 120 registers,
  8 -> 12 waves per SIMD.

Also D4R_ENGINE_RR_STAGE_STAMPS=1: a timestamp after every network stage and
output group, printed per stage by d4r-rr.

Every image of six temporal frames byte-identical to the previous model
(1280x720 -> 1440p, 1114x626 -> 1080p, 853x480 -> 1440p, robustness2). RX
9070 XT, RADV, 720p -> 1440p: frame 4.09 -> 4.00 ms (enc0 798 -> 772 us,
enc1 286 -> 266, dec0_1 660 -> 623). Other stages' SPIR-V is unchanged.

Signed-off-by: itchyfeetleech <[email protected]>
2026-10-18 20:34:24 +13:00
woutermans f0b55a850a engine: this GPU's own arithmetic and shared weight tiles as the builders' defaults
- layer_m.comp builds relaxed by default (M_RELAXED: f32 accumulators, paired FP8
  conversions, no activation table) with two windows per wave sharing weight tiles
  (WPW=2); M_EXACT=1 keeps NVIDIA's roundings, bit-identical to the CUDA path
- layer.comp reuses weight tiles across its waves (TPW=2 in the 32-channel layers)
- engine/rr/rr2_w.comp: one wave per window for preset F's dec0_0 and enc0, used by
  compile_rr2.py at the new default D4R_RR_RELAXED=3 (build_native_model.sh too);
  D4R_RR_FUSE=1 matches the reference's fused multiply-adds, ptx2rr.py --snorm16
- [Engine] Network defaults to vulkan; the HIP network is opt-in
2026-10-14 00:52:41 +02:00
woutermans 8eb7a94533 engine/rr: native preset F (DLSS 4.5 Ray Reconstruction) and the reference's fused roundings
- engine/compile_rr2.py, runtime_rr2.inc, engine/rr/rr2_m.comp, exposure_f.comp,
  gen_rr2_enc0.py, rr2_pack.py, rr2_ref.py: the rr2_* model (nvngx_dlssd.dll 310.9's
  third network) as d4r's own shaders - exposure, enc0 gather/block split, enc1-5 and
  dec4-0 through one matrix shader, translated output passes; weights packed from the
  DLL, argument blocks from the capture
- ptx2rr: match the driver's fused roundings - opaque-zero OR around cvt.rn.f16.f32
  against v_fma_mix, half-away-from-zero formatted stores, UNORM 10:10:10:2 as RGBA32F
  of q/1023, OCML tanhF with the AMDGPU exp lowering, binary16 fma and fetch roundings;
  --probe for register bisection against ZLUDA
- dec0_m/swin_m/enc0_*: RR_MIX build option (D4R_RR_MIX=1), one v_fma_mix rounding per
  32-deep step, ~5% faster, not bit-exact; default build stays exact
- runtime_rr.inc: RModel/REngine dispatch to the D4RR0002 model; replay_rr: RGBA32F and
  A2B10G10R1010 texel sizes, roughnessPacked bit, larger debug staging
- shim: engine\rr-f model slot, 310.9 version probe so preset F is only claimed when the
  CUDA path has it; d4r.ini / d4r_config.py Model = F; run_rr_engine_compare.sh D4R_RR_DLL
- kernels/rr/swin_native.h + rr_swin_native_test.cpp: HIP port of encoder 1 for the
  FP8-product and rounding cost measurements
- engine/rr/README: preset F's block, options, capture-by-capture results, timings and
  the open camera-matrix difference
2026-10-13 13:59:17 +02:00