Commit Graph
6 Commits
Author SHA1 Message Date
xdfnx-devandrealdody 98de8e3a3e Build native Windows packages for both RDNA4 targets
Add explicit gfx1200/gfx1201 builds, runtime selection and per-target
code objects. Guard staging, packaging and installation against mixed
architectures; retain gfx1201 compatibility and strict K/M arithmetic.

Adapt realdody's target configuration and MSVC binary16/BOOL portability
fixes from ae530b0. Do not import its forced gfx12 layout on RDNA3.
Add exhaustive binary16 and C++/PowerShell target contract regressions.

Validation: 20 CTest gates on RX 9070 XT; four software-only gfx1200 gates;
MSVC portability compile checks; exact 4K K async and M control outputs;
isolated package install/restore and mixed-target rejection tests.
No physical gfx1200 validation is claimed.

Co-authored-by: realdody <[email protected]>
2026-10-02 16:18:18 +03:00
Codex 74aad12938 Cache D3D12 recording lookups without retaining game resources 2026-10-01 20:23:08 +03:00
Codex 5d33bddcd0 Fix game startup resource lifetime and D32S8 depth-plane interop 2026-10-01 17:27:06 +03:00
Codex 6ddf740877 Preserve initial PSO and enhanced texture layouts in Windows interop 2026-10-01 15:04:58 +03:00
Codex 312c6bb50d Track Windows D3D12 indirect state and newer command interfaces 2026-10-01 14:15:01 +03:00
Codex 63607298ea Execute Windows DLSS K and M at recorded D3D12 command-list boundaries 2026-09-30 22:21:06 +03:00