xdfnx-dev
17121ccbf6
Fix Windows numeric NGX feature discovery and quick-test launches
2026-10-02 23:36:02 +03:00
xdfnx-dev
21ed0a8c88
Add automatic native Windows GPU quick-test packaging
2026-10-02 18:19:15 +03:00
xdfnx-dev and realdody
3fa963fd1b
Enable experimental native Windows RDNA3 and RDNA4 targets
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Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions.
Co-authored-by: realdody <[email protected] >
2026-10-02 17:10:42 +03:00
xdfnx-dev and realdody
98de8e3a3e
Build native Windows packages for both RDNA4 targets
...
Add explicit gfx1200/gfx1201 builds, runtime selection and per-target
code objects. Guard staging, packaging and installation against mixed
architectures; retain gfx1201 compatibility and strict K/M arithmetic.
Adapt realdody's target configuration and MSVC binary16/BOOL portability
fixes from ae530b0. Do not import its forced gfx12 layout on RDNA3.
Add exhaustive binary16 and C++/PowerShell target contract regressions.
Validation: 20 CTest gates on RX 9070 XT; four software-only gfx1200 gates;
MSVC portability compile checks; exact 4K K async and M control outputs;
isolated package install/restore and mixed-target rejection tests.
No physical gfx1200 validation is claimed.
Co-authored-by: realdody <[email protected] >
2026-10-02 16:18:18 +03:00
xdfnx-dev
8f7058d2ba
Add exact input-kernel experiments and preserve translated controls
2026-10-02 15:34:22 +03:00
xdfnx-dev
96650ed29d
Add private WGP output validation and record measured K experiments
2026-10-02 15:03:32 +03:00
xdfnx-dev
28832eef6c
Guard paired GPU replay timings and normalize Windows diagnostic environments
2026-10-02 15:03:32 +03:00
xdfnx-dev
bf4923aa4c
Reproduce gfx12 FP16 accumulator differences and preserve K baseline
2026-10-02 13:03:19 +03:00
xdfnx-dev
9dece89599
Record controlled K timings and add read-only AMD GPU telemetry
2026-10-02 12:39:14 +03:00
xdfnx-dev
973eb5ecd2
Batch Windows DLSS GPU inputs and add deferred kernel diagnostics
2026-10-02 12:06:15 +03:00
Codex
7eaeb8c3db
Capture PresentMon metrics and record Windows release validation
2026-10-02 10:44:09 +03:00
Codex
caecad0897
Measure Windows interop GPU boundaries without added completion waits
2026-10-02 10:08:47 +03:00
Codex
0b471be024
Queue native Windows DLSS asynchronously and drain feature consumers
2026-10-02 10:00:26 +03:00
Codex
0c18df6253
Validate Windows native M FP8 and reduce operand packing cost
2026-10-01 21:16:28 +03:00
Codex
74aad12938
Cache D3D12 recording lookups without retaining game resources
2026-10-01 20:23:08 +03:00
Codex
73ee2e5ecc
Measure Windows submission costs and validate faster private K output stores
2026-10-01 19:54:41 +03:00
Codex
40d9a55e10
Remove game log backpressure and measure Windows K/M kernels
2026-10-01 18:37:14 +03:00
Codex
74395b6aef
Validate native Windows DLSS output on GPU and record actual M gameplay
2026-10-01 17:54:24 +03:00
Codex
5d33bddcd0
Fix game startup resource lifetime and D32S8 depth-plane interop
2026-10-01 17:27:06 +03:00
Codex
19d859e43d
Capture pre-NGX command signatures through early OptiScaler device discovery
2026-10-01 16:48:12 +03:00
Codex
e4c1c87b66
Resolve texture states in queue order across DLSS command lists
2026-10-01 16:41:52 +03:00
Codex
e14b4cb54c
Run native Windows DLSS K and M through an explicit OptiScaler source backend
2026-10-01 16:13:07 +03:00
Codex
27d6a1230a
Forward Windows NGX project identity and validate frontend native network use
2026-10-01 15:45:55 +03:00
Codex
6ddf740877
Preserve initial PSO and enhanced texture layouts in Windows interop
2026-10-01 15:04:58 +03:00
Codex
e9eec6d4e0
Convert native Windows D3D12 formats on gfx1201 with GPU validation
2026-10-01 14:48:42 +03:00
Codex
312c6bb50d
Track Windows D3D12 indirect state and newer command interfaces
2026-10-01 14:15:01 +03:00
Codex
63607298ea
Execute Windows DLSS K and M at recorded D3D12 command-list boundaries
2026-09-30 22:21:06 +03:00
Codex
b8d801ae4c
Correct M attention precision and validate every temporal transformer block
2026-09-30 21:30:05 +03:00
Codex
e15f6a73a6
Run native Windows D3D12 DLSS K and M through shared VRAM
2026-09-30 20:22:03 +03:00
Codex
2db93adb1a
Validate native Windows M against real PTX and correct patch-merge bounds
2026-09-30 19:01:18 +03:00
Codex
5592b7a921
Execute native Windows K DLSS and validate real transformer weights
2026-09-30 18:23:01 +03:00
Codex
a0c36a6d6f
Validate all eleven native gfx1201 K layers with Windows replay
2026-09-30 16:55:41 +03:00
Codex
3c28a82e34
Build patched Windows ZLUDA and execute native NGX DLSS diagnostics
2026-09-30 16:35:30 +03:00
Codex
64472e5a61
Merge upstream RDNA4 layouts and validate native Windows K integration
2026-09-30 14:54:38 +03:00
Codex
2dea066d6a
Execute gfx1201 K enc2 and generalize layer reference diagnostics
2026-09-30 14:40:49 +03:00
Codex
1b5d4c9db7
Execute gfx1201 K enc1 and validate against numpy reference
2026-09-29 20:04:49 +03:00
Codex
6760294f60
Validate gfx1201 WMMA layout and compile first K kernel
2026-09-29 19:50:50 +03:00
Codex
64669c2c36
Initialize Windows NGX CUDA with HIP-backed NVAPI topology
2026-09-29 19:32:58 +03:00
Codex
239a644270
Validate native D3D12 HIP interop and isolate Windows mapped-view leak
2026-09-29 19:13:20 +03:00
Codex
e95e061e81
Add native Windows gfx1201 HIP and ZLUDA diagnostics
2026-09-29 18:50:09 +03:00