Commit Graph
15 Commits
Author SHA1 Message Date
Codex 0c18df6253 Validate Windows native M FP8 and reduce operand packing cost 2026-10-01 21:16:28 +03:00
Codex 73ee2e5ecc Measure Windows submission costs and validate faster private K output stores 2026-10-01 19:54:41 +03:00
Codex 5d33bddcd0 Fix game startup resource lifetime and D32S8 depth-plane interop 2026-10-01 17:27:06 +03:00
Codex 19d859e43d Capture pre-NGX command signatures through early OptiScaler device discovery 2026-10-01 16:48:12 +03:00
Codex e4c1c87b66 Resolve texture states in queue order across DLSS command lists 2026-10-01 16:41:52 +03:00
Codex 27d6a1230a Forward Windows NGX project identity and validate frontend native network use 2026-10-01 15:45:55 +03:00
Codex 6ddf740877 Preserve initial PSO and enhanced texture layouts in Windows interop 2026-10-01 15:04:58 +03:00
Codex e9eec6d4e0 Convert native Windows D3D12 formats on gfx1201 with GPU validation 2026-10-01 14:48:42 +03:00
Codex a0c36a6d6f Validate all eleven native gfx1201 K layers with Windows replay 2026-09-30 16:55:41 +03:00
Codex 3c28a82e34 Build patched Windows ZLUDA and execute native NGX DLSS diagnostics 2026-09-30 16:35:30 +03:00
Codex 2dea066d6a Execute gfx1201 K enc2 and generalize layer reference diagnostics 2026-09-30 14:40:49 +03:00
Codex 1b5d4c9db7 Execute gfx1201 K enc1 and validate against numpy reference 2026-09-29 20:04:49 +03:00
Codex 64669c2c36 Initialize Windows NGX CUDA with HIP-backed NVAPI topology 2026-09-29 19:32:58 +03:00
Codex 239a644270 Validate native D3D12 HIP interop and isolate Windows mapped-view leak 2026-09-29 19:13:20 +03:00
Codex e95e061e81 Add native Windows gfx1201 HIP and ZLUDA diagnostics 2026-09-29 18:50:09 +03:00