3 Commits
Author SHA1 Message Date
xdfnx-devandrealdody 3fa963fd1b Enable experimental native Windows RDNA3 and RDNA4 targets
Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions.

Co-authored-by: realdody <[email protected]>
2026-10-02 17:10:42 +03:00
Codex 64472e5a61 Merge upstream RDNA4 layouts and validate native Windows K integration 2026-09-30 14:54:38 +03:00
Codex 6760294f60 Validate gfx1201 WMMA layout and compile first K kernel 2026-09-29 19:50:50 +03:00