13 Commits
Author SHA1 Message Date
xdfnx-dev 6da1e79f9b Record Cyberpunk K and M 4K gameplay validation 2026-10-03 00:16:18 +03:00
xdfnx-dev 17121ccbf6 Fix Windows numeric NGX feature discovery and quick-test launches 2026-10-02 23:36:02 +03:00
xdfnx-dev 3d5f42865f Backport gfx1154 support into ZLUDA's Windows LLVM compiler
Adapt official LLVM 7a0829e41228 to the pinned LLVM 22 parser and ELF structures. Apply and audit the complete source delta before building, export its provenance, and package the source patch. Add 33 offline public PTX compilation checks across all eleven GPU targets without hardware execution. Preserve strict arithmetic and document RX9070XT K/M regressions.
2026-10-02 17:45:41 +03:00
xdfnx-devandrealdody 3fa963fd1b Enable experimental native Windows RDNA3 and RDNA4 targets
Share explicit target metadata across build/runtime/package guards, preserve native gfx11 WMMA with a Windows LDS lane exchange, select HIP devices by D3D12 LUID, and reject wrong-target/vkd3d installations before changing game files. Review all issue #10 logs and document compile-only coverage plus RX9070XT regressions.

Co-authored-by: realdody <[email protected]>
2026-10-02 17:10:42 +03:00
xdfnx-devandrealdody 98de8e3a3e Build native Windows packages for both RDNA4 targets
Add explicit gfx1200/gfx1201 builds, runtime selection and per-target
code objects. Guard staging, packaging and installation against mixed
architectures; retain gfx1201 compatibility and strict K/M arithmetic.

Adapt realdody's target configuration and MSVC binary16/BOOL portability
fixes from ae530b0. Do not import its forced gfx12 layout on RDNA3.
Add exhaustive binary16 and C++/PowerShell target contract regressions.

Validation: 20 CTest gates on RX 9070 XT; four software-only gfx1200 gates;
MSVC portability compile checks; exact 4K K async and M control outputs;
isolated package install/restore and mixed-target rejection tests.
No physical gfx1200 validation is claimed.

Co-authored-by: realdody <[email protected]>
2026-10-02 16:18:18 +03:00
Codex caecad0897 Measure Windows interop GPU boundaries without added completion waits 2026-10-02 10:08:47 +03:00
Codex 0b471be024 Queue native Windows DLSS asynchronously and drain feature consumers 2026-10-02 10:00:26 +03:00
Codex 0c18df6253 Validate Windows native M FP8 and reduce operand packing cost 2026-10-01 21:16:28 +03:00
Codex 74aad12938 Cache D3D12 recording lookups without retaining game resources 2026-10-01 20:23:08 +03:00
Codex 73ee2e5ecc Measure Windows submission costs and validate faster private K output stores 2026-10-01 19:54:41 +03:00
Codex 40d9a55e10 Remove game log backpressure and measure Windows K/M kernels 2026-10-01 18:37:14 +03:00
Codex 74395b6aef Validate native Windows DLSS output on GPU and record actual M gameplay 2026-10-01 17:54:24 +03:00
Codex 5d33bddcd0 Fix game startup resource lifetime and D32S8 depth-plane interop 2026-10-01 17:27:06 +03:00