Add experimental preset L and fix DLSS resource lifetimes and waits
- Build L texture variants and complete older release kernel bundles. - Add selective Swin encoder fallback to reduce L/M motion trails. - Add opt-in GPU motion-vector dilation for thin geometry and sky gaps. - Replace GPU input waits with cancellable readiness polling and use sleeping event queries for completion. - Retain recorded resources through command allocator completion, defer shutdown until cleanup, and preserve unfinished output synchronization. - Extend lifecycle harness checks and add event, model and motion tests. - Update configuration defaults, build scripts and release documentation.
This commit is contained in:
1 parent
b645ef9096
commit
f66cccaf28
32 files changed
+1362
-249
No files matched your search
@@ -100,3 +100,4 @@
|
||||
@ stdcall d4rSetEnv(str str long) d4rSetEnv
|
||||
@ stdcall d4rLoadError() d4rLoadError
|
||||
@ stdcall d4rOutputKernelNative() d4rOutputKernelNative
|
||||
@ stdcall d4rDilateMotionVectors(ptr) d4rDilateMotionVectors
|
||||
Reference in new issue
Block a user