Add experimental preset L and fix DLSS resource lifetimes and waits

- Build L texture variants and complete older release kernel bundles.
- Add selective Swin encoder fallback to reduce L/M motion trails.
- Add opt-in GPU motion-vector dilation for thin geometry and sky gaps.
- Replace GPU input waits with cancellable readiness polling and use
  sleeping event queries for completion.
- Retain recorded resources through command allocator completion, defer
  shutdown until cleanup, and preserve unfinished output synchronization.
- Extend lifecycle harness checks and add event, model and motion tests.
- Update configuration defaults, build scripts and release documentation.
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ayo committed 2026-10-02 00:30:46 -04:00
1 parent b645ef9096
commit f66cccaf28
32 files changed
+1362 -249

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@@ -100,3 +100,4 @@
@ stdcall d4rSetEnv(str str long) d4rSetEnv
@ stdcall d4rLoadError() d4rLoadError
@ stdcall d4rOutputKernelNative() d4rOutputKernelNative
@ stdcall d4rDilateMotionVectors(ptr) d4rDilateMotionVectors