Add experimental preset L and fix DLSS resource lifetimes and waits
- Build L texture variants and complete older release kernel bundles. - Add selective Swin encoder fallback to reduce L/M motion trails. - Add opt-in GPU motion-vector dilation for thin geometry and sky gaps. - Replace GPU input waits with cancellable readiness polling and use sleeping event queries for completion. - Retain recorded resources through command allocator completion, defer shutdown until cleanup, and preserve unfinished output synchronization. - Extend lifecycle harness checks and add event, model and motion tests. - Update configuration defaults, build scripts and release documentation.
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#pragma once
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#include <stdint.h>
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/* Shared Wine/HIP ABI. Pitches are bytes; motion pixels are packed RG16F. */
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typedef struct D4rMotionDilationParams
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{
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uint64_t depth, motion, output;
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uint64_t depth_pitch, motion_pitch;
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uint32_t render_width, render_height, motion_width, motion_height;
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float jitter_x, jitter_y;
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uint32_t radius, reversed_depth;
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} D4rMotionDilationParams;
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/* Low-resolution velocity and depth share the render raster grid. Allocation
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padding is not part of that grid; retain the original NGX flags and MV scale.
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Display-resolution velocity still needs the jittered depth-grid mapping. */
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static inline int d4r_motion_dilation_geometry(D4rMotionDilationParams* p, uint32_t flags,
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uint32_t output_width, uint32_t output_height)
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{
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if ((flags & 4u) != 0 || p->render_width == 0 || p->render_height == 0)
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return 0; /* Jittered motion values remain unsupported. */
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if ((flags & 2u) != 0)
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{
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if (p->motion_width < p->render_width || p->motion_height < p->render_height)
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return 0;
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p->motion_width = p->render_width;
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p->motion_height = p->render_height;
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p->jitter_x = p->jitter_y = 0;
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return 1;
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}
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return p->motion_width == output_width && p->motion_height == output_height;
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}
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#ifdef __cplusplus
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static_assert(sizeof(D4rMotionDilationParams) == 72, "motion dilation ABI");
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#else
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_Static_assert(sizeof(D4rMotionDilationParams) == 72, "motion dilation ABI");
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#endif
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