Add experimental preset L and fix DLSS resource lifetimes and waits
- Build L texture variants and complete older release kernel bundles. - Add selective Swin encoder fallback to reduce L/M motion trails. - Add opt-in GPU motion-vector dilation for thin geometry and sky gaps. - Replace GPU input waits with cancellable readiness polling and use sleeping event queries for completion. - Retain recorded resources through command allocator completion, defer shutdown until cleanup, and preserve unfinished output synchronization. - Extend lifecycle harness checks and add event, model and motion tests. - Update configuration defaults, build scripts and release documentation.
This commit is contained in:
1 parent
b645ef9096
commit
f66cccaf28
32 files changed
+1362
-249
No files matched your search
@@ -0,0 +1,16 @@
|
||||
#pragma once
|
||||
|
||||
// Query completion rather than trusting HIP event flags to put the CPU to
|
||||
// sleep. Never treat NOT_READY as completion, including during retirement.
|
||||
template <typename Query, typename Sleep>
|
||||
int d4r_wait_event(Query query, Sleep sleep)
|
||||
{
|
||||
constexpr int cudaNotReady = 600;
|
||||
for (;;)
|
||||
{
|
||||
const int result = query();
|
||||
if (result != cudaNotReady)
|
||||
return result;
|
||||
sleep();
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user